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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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Old 12-06-2009, 03:59 AM
Zehnvhex Zehnvhex is offline
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I'm not a particular fan of ATB. While it allows for another level of complexity, it's also bulky to say the least. Initiative is fairly easy to balance around and it's an age old concept that simply just works in turn based games.

I agree on reserve slots though, 100%. I feel it's lame I have to cheese the sacrifice spell or waste time going all over to get new troops every time I level. Plus there are some fights where I'd like to use different types of troops and having to find a castle to temporarily store my troops is annoying.
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Old 12-09-2009, 08:09 PM
Elias_Maluco Elias_Maluco is offline
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Cant disagree on any of your suggestions, actually some of then have already crossed my mind too.

But the 2 things about HOMM that I would love the most to see implemented on KB are random maps and multi-player. The campaigns are awesome and actually much better than the HOMM campaings, but once is over you can only replay it again and again.

I would love to see an alternative style of play, open-ended and and with random generated maps. You choose a class, you start at a castle on a random map with some random objective, something simple like that. It would really add to the replay value.

And multi-player. MP is what keeps me playing HOMM, and is awesome. Fighting the AI can never be as chalenging than playing someone with an actual brain. Even if is just a duel-like MP: each player starts at an X level, with an X amount of gold to expend on troops and spells and some runes to spend on skills.
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