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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 10-07-2009, 09:47 PM
BB Shockwave BB Shockwave is offline
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Quote:
Originally Posted by Razorflame View Post
as i expected you ain't chainfighting that completely removes the value of the pain skull

before you even start your single fight after the turtle with a ancient vamp or something

make sure u got magic spring then end the battle with max rage and mana
and start new fight right after keep doing this untill u have cleared an area then go to the second with 75% rage

keep doing this area after area and you shouldn't have any problems in keeping the rage up
^^
Erm, that doesn't really work. Enemy difficulties vary, so I won't just run and kill another as soon as the last one has fallen - the next group might be too strong for me. I like to pick my fights. - I do use the Thorn Crown to save some rage between fights, though.
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  #2  
Old 10-12-2009, 10:57 AM
Razorflame Razorflame is offline
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it does work for me use magic spring + resu and u be ok most of the times
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  #3  
Old 10-13-2009, 01:37 PM
Shadowdrake Shadowdrake is offline
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well you'd need to be hit four times for an average Resurrection to be worthwhile, and being hit that much would probably use up most of your ressurection... unless you have griffins who would make that worthwhile anyway (quadruple damage per round )
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  #4  
Old 12-12-2014, 06:17 AM
Shadowcran Shadowcran is offline
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Some creatures are very good vs the Towers:
Before I begin, yeah, melee creatures next to the towers can wreck them good, but getting there can be a lesson in futility. The ones I'm mentioning below are flying or ranged units capable of wrecking towers.

Ents and Ancient Ents both hit the towers with the insect swarm hard. Plus, they're expendable. Who cares if they get killed as they're borderline worthless in regular battles? However, they tend to last in these tower battles as well. Keep them in garrison primarily for tower battles.

Dwarven Catapult. This should have been obvious to me from the start...but it wasn't.

Any dragon. Red and Black being better than Emerald, who I feel is the best in the regular battles.

Griffins. Buff them up, heal them, it doesn't matter. Sic them on the towers and don't concern using them on regular units unless they're in the way.

Dwarven Alchemist, but ONLY with fire bottle. After it's used, either give them the "Gift" or, like I do, have them assault the brown gremlin towers as they're ability to range through creatures to hit the tower thus damaging them both is the best use of them.

Unless you're going for zero units, the dwarves all make good tower assaulters due to their "hardiness" plus being expendable. As a mage, these are what I use for towers. I wait til I'm at a dwarven castle, replace my regular units with the expendables and easily rush the battle.

Giants- Otherwise, don't waste a cent on purchasing them.

Last edited by Shadowcran; 12-12-2014 at 06:24 AM. Reason: Extra Information
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  #5  
Old 01-06-2010, 08:55 AM
Center Center is offline
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Quote:
Originally Posted by Razorflame View Post
after the save scan en look if u have any good ones (if not start over and do so again)


ITEMS

best item in the game is the DEAD SKULL

(+5 attack and +5 intellect is A GIFT FOR ANY CLASS

second best item ANGA"S RUBY
(for female armies)

gladiator sword>+10 might runes after 50 vics

banner of faith>+10 mind runes after 50 vics

ancient amulet>+10 magic runes after 50 vics

Baton>+1 morale to humans(last upgrade) too lazy to name all the batons

well of mana belt>+2 mana regen in combat (which is a GREAT BOON)

dragon cloack> +20% base defense and +15 % power of damaging spells excellent for mage

prismatic helm>+5 MANA and +20% power of damaging spells

xerus sword >+3 int and +3 att



look for 2 or more of these items in your start game to have a good start!

Im curious, what do you mean by check the shops for these items? All the shops on the island? Just the first two in the starting town? Or is there some way to browse through all the shops at once?
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  #6  
Old 01-06-2010, 10:10 PM
Razorflame Razorflame is offline
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the most important ones

the main castle
the shop next to your main castle

then to mage tower(point where u get the rage box)
and possibly the 3 castles there(sometimes i am too lazy to check there)
and at graveyard the furious paladin

rest of the shops aren't that important

but nonetheless there is always a chance there is a good item hidden in there
it never hurts to scout all shops on darion(if your sure you want a good item start)

you save at start of the adventure anyway
and after your done scouting all shops and noted the good items or not

reload from save or start over again and redo ^^
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  #7  
Old 03-22-2010, 07:52 PM
poodle poodle is offline
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I'm trying to understand how you came up with some of the 'best' items on that list. like why would +1 to human morale be such a big deal, or even the female bonus? why wouldn't you mention that dagger that gives +20% criticals?

does anybody use sets for bonuses also?
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  #8  
Old 05-22-2010, 09:38 AM
Razorflame Razorflame is offline
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for pointer the +1 morale also gives leadership


and the female ring anga ruby is specially used for a female combo(power puff girls)

they beat the shit out of anything except bosses xD

but high iniative demonssses with dryads and sprites :p
pure ownage
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  #9  
Old 06-11-2010, 08:46 PM
Heroe Heroe is offline
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ive been playing this game and i never used almost none of these strategies..
i cant think of a better spell in the beggining of fight - phoenix i got it quite early..
my armies mere mostly of neutral creatures up to where i got demons
but the fights are tough against strong melee demons and dragons... any hints what spell to use instead of ancien phoenix?
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  #10  
Old 09-19-2010, 02:21 PM
ludak021 ludak021 is offline
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nice general guide. One thing is missed thou If you don't have resu spell in beguinig, and you usually don't, you can hardly play no loss. Also, when starting, Darion is full of plant archers, so no fear on them, and your 8-12 inquisitors vs 100+ archers = no more inquisitors = no resu. In armored princess one could kite to get a troll or even a dragon and get a no loss from start, but the best unit in darion I can find is 3 knights and some royal snakes. Before them, I made peace with my self and playing no loss since the meat wagons you can have early game die very often even with archmage's shield and stoneskin on them. Not to mention that magic spring gives % to defense instead of fixed number like in KB AP, inquisitors have only 50 HP instead of 70 (if I recall correctlly, I dump all my units in KB AP once I get to BD/RD/GD/BK, nothing else is needed )

My big problem is that I played KB AP first (4 runs for now) and just now got the KBTL and I find that everythig is harder :/ but not in a good way. I picked mage and feel retarded, too much runes needed for higher magic and too much runs spent on crap skills in between (archmage skill is useless, or, it will be when you get access to level 5 units), no holy anger, no transmute, even reserve requires to be learned (twice!).
kiting seems to be more difficult, range from which enemy can attack you is bigger?!

anyway, good strategy guide overall, only remark is about archers since they rarely come in one stack, most often you will find 2 stacks, and you can only cast one fear or two as a mage (but it seems to take foreever to get to higher magic, I am still only on Darion, almost cleared it, level 8 and I still can't afford HM (I collected 19 runes thou, so I am close). So, if you can cast one fear on one 150 plant archer stack, how will inquisitors (as a mage you have ~800~1000 LS as level 6-8 when you start missing weaker stacks) live trough another 150 archer plant stack that will do 400+ dmg? Or, for illustration, getting to a witch in underground requires you to clean a group with 50 royal snakes and some 250 other snakes, in my game I still havent found neither trap nor resu scroll, actually, only usefull spells I found are fear, stoneskin, slow, haste and magic well. No resu, sacrifice, phantom, call of nature, demon portal, trap, invis. etc. Only viable strategy I see atm is getting those ancient vamps, but this is my first run in KBTL and I sort of avoided graveyard in swamps till now, seems like a big mistake of well, first run...

cheers!
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