Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #161  
Old 10-19-2007, 03:00 PM
msalama msalama is offline
Approved Member
 
Join Date: Oct 2007
Posts: 83
Default

Quote:
...and other stuff you normally have to do if you read the manuals of the planes
...which, IMO, is the biggest shortcoming of this sim. Yah, I know, I'm nuts
  #162  
Old 10-19-2007, 03:08 PM
hos hos is offline
Registered Member
 
Join Date: Oct 2007
Posts: 3
Default Re: Collected Questions

Quote:
Originally Posted by Oleg Maddox
Quote:
Originally Posted by Evgeny
20) What are the minimum and recommended hardware specs?
What is a likely release date?
I can't answer right now exact things. Better to do not buy now new hardware... and wait release or final anounce with specs.
I know this is the million dollar question, but can you give us anything beyond this? I've been waiting for BOB to come out to buy a new PC for about a year and a half. My PC is now 5 years old and isn't running IL2 very well now. I'm willing to wait a bit longer, but if its going to be a lot longer I will go ahead and upgrade now.
  #163  
Old 10-19-2007, 04:06 PM
Avimimus Avimimus is offline
Approved Member
 
Join Date: Oct 2007
Posts: 803
Default

Here is a tip: Il-2 was originally supposed to run on a 350mhz machine. By the time it was released the specs had risen to around 500mhz. By the time FB came about many of the missions (dynamic campaign) require 1.2ghz to run well. I finally got good performance by upgrading to a 3ghz machine.

The same will be true for SOW:BOB.

In the end RAM was more important than processing power (and the video card was of trivial importance).
  #164  
Old 10-19-2007, 04:39 PM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

anyway, it would be interesting to know if the SoW engine is programmed to benefit in the use ofdualcore or even quadcore processors......................

as i understand this decission has to be made ealry in development.
  #165  
Old 10-19-2007, 05:36 PM
striker85 striker85 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 18
Default

Quote:
Originally Posted by ChrisZ
Quote:
Originally Posted by Gibbage
In order to support 3 monitor views using Matrox products, you only need the game to run at a custom resolution. Like a resolution of 3072x786. Thats 3 1024x768 monitors, side by side. Thats all! Very simple, and I hope that SOW supports wide screen and many more resolution formats.
No, not really... in IL2 you have to enable an option called 3RENDERS which tells the graphic engine to render 3 *separate* views and "stitch" them together inside "wide view". There are three different POVs there heading in three different directions simultaneously.

You can try it without Matrox as well (in Excellent mode, not Perfect). You will see the difference.

This is absolutely not the same as simply forcing the wide wiew which in IL2 cropps the image (truncates upper and lower part) as compared to a 4:3-sized view!

Edit-
That's why I'm asking Oleg about support for three GPUs - to have those 3 views accelerated on non-Matrox hardware.
I use the Matrox TripleHead2Go as well with the Use3Renders option in the conf.ini. It is great having a 3 FOV spread across your screens, it really provides greater emersion and peripheral vision.

My question is: Will BOB have similar support for the 3 Views option currently used in Il-2 for multi-monitor support?


  #166  
Old 10-19-2007, 06:31 PM
flox flox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 23
Default

^^ Wow Striker that's a warped perspective through your side monitors. Kinda looks like you're flying one of these!

  #167  
Old 10-19-2007, 08:02 PM
Robert's Avatar
Robert Robert is offline
Approved Member
 
Join Date: Oct 2007
Posts: 717
Default



It's a bird. It's a plane. It's SUPERMAN....in his Spitfire jammies.
I can't get the vision of Superman flying with arms extended to beat the Nazi scourge.

No disrespect meant...But you don't find that distracting? Panoramically I like the effect, it's just those wings jutting out are unnatural. How is the V Sync when you pan around with Track IR?
  #168  
Old 10-19-2007, 09:36 PM
striker85 striker85 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 18
Default

Quote:
Originally Posted by Robert
No disrespect meant...But you don't find that distracting? Panoramically I like the effect, it's just those wings jutting out are unnatural. How is the V Sync when you pan around with Track IR?
LOL, no disrespect taken...

From where I have to take the picture the wings seem to stick out. However from where I sit in my seat and with the monitors tilted you don't notice it at all.



Because of the peripheral vision the wings appear to be out to my side and I have to turn my head (or shift my eyes) to look over there.

Its ruined me for single monitor flight sims now, like Aces High, I feel like I'm flying through a straw when on a single monitor.

The wings stick out like that because each monitor represents 90 degrees of view, so intead of one screen (or widescreen) with 90 degrees you have 3 sceens, each with its own 90 degree view spaning a 270 degree FOV.

V-sync is fine with the TrackIR, my refresh rate is 75Hz with the TH2G and I run with V-Sync on and TripleBuffering enabled to prevent any tearing with TIR. My FPS varies from 75 to 35 depending on AAA fire, number of AC, ground objects, etc.

Anyway, just curious as to whether this or a similiar feature will be available in BOB?
  #169  
Old 10-19-2007, 09:44 PM
Jughead Jughead is offline
Approved Member
 
Join Date: Oct 2007
Posts: 51
Default

Good God man, no wonder I get slaughtered online!
  #170  
Old 10-19-2007, 10:07 PM
DKoor's Avatar
DKoor DKoor is offline
Approved Member
 
Join Date: Oct 2007
Location: Croatia, East Side
Posts: 377
Default

Quote:
Originally Posted by Jughead
Good God man, no wonder I get slaughtered online!
.........but the best part is when some keyboard commando rolls in removes a few tails there are disappears back in the clouds.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:34 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.