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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #151  
Old 06-10-2012, 03:57 PM
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Frequent_Flyer Frequent_Flyer is offline
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[QUOTE=BlackSix;433083]Good Morning!

We’ve completed most of the outstanding tasks this week, most importantly fixing most serious issues and speeding up the graphics engine. The game is now even faster, and the FPS slow-downs have been reduced even further. We are currently testing the new version and fixing various small issues as they are discovered. A public version of the new patch will not be ready before next Wednesday even if everything goes extremely well.

I sincerely hope the "speeding up of the graphics engine", and " the game running even faster " is with the grass, shadows and clouds " ON ". Otherwise I have accomplished this months ago, simply turning OFF features. In addition, since my aim has improved, and I routinely score hits on EA ,will the game maintain its " fastness" while I am trailing a smoking. flame engulfed advesary?
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  #152  
Old 06-10-2012, 04:13 PM
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Quote:
Originally Posted by Blackdog_kt View Post
The simple level stab is probably a similar amount of programming, because

a) there is none currently implemented and

b) the one from previous IL2 can't be simply copied over because CoD is written in a different programming language.

What i'm trying to say is, if they spend time to make something like this, at least try to make it look semi-realistic. Not to mention that CoD already has similar code implemented: they would only have to modify the existing code that is used for the luftwaffe autopilots.

P.S No accusations made here, just a suggestion. Hope we get to fly some Blenheims on ATAG soon

Have you raised a bug on it? That's the way to get it through.
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  #153  
Old 06-10-2012, 05:10 PM
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I am whole heartedly in favor of some sort of "level stabilizer" or "simulated pilot", for bombers. It would be the difference between one bomber with four human crewmen or four bombers with one pilot a piece on a server, not to mention the help it would be to offline players who have no extra humans about to man the crew positions, and it would get me back flying bombers again, which is something I enjoyed in IL2/46.
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  #154  
Old 06-10-2012, 05:14 PM
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I concur. As bomb aimer one should just be able to give commands to ai pilots to steer left or right on pressing a simple button. Should be not difficult to do I think.
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  #155  
Old 06-10-2012, 07:40 PM
Sturm_Williger Sturm_Williger is offline
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Originally Posted by Blackdog_kt View Post
...
Performance was very closely matched and victory depended a lot on tactics, individual skill and pure luck/situational factors in each mission. If the sim is properly tweaked, i expect that engine conditions and temperatures at the start of an engagement will carry as much, if not more, weight for the overall outcome of it as the initial energy states of combatants. And i really can't wait until we get there, because for way too long we've been judging everything based on top performance only, without realizing that it cannot be maintained indefinitely in the real world
This for me is the most important and ideal thing to come out of the game - for too long ( ie. in throughout IL2 and CoD ), we've had "engine management" without the ultimate reason FOR the management.
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  #156  
Old 06-10-2012, 08:08 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Osprey View Post
Have you raised a bug on it? That's the way to get it through.
Actually it's not a bug, it's a suggestion for a new feature. What i classify as a bug is when something exists but doesn't work correctly. When it doesn't even exist there is no bug, because there is nothing to work incorrectly.

But yes, i have started a thread dedicated to bombers and twin-engined aircraft here: http://forum.1cpublishing.eu/showthread.php?t=32592

My purpose is to collect both bug reports and suggestions in one place. Then we can submit the bugs to bug tracker and communicate the suggestions through here.

Personally speaking, i don't want to lightheartedly classify suggestions as bugs. It feels like i'm trying to apply extra pressure to fix my preferred aspects of the sim before those of others. As a result, i think it's misleading to new users and unfair to other players.

Not that i'm holding it against anyone whose interpretation is different, it's just my personal outlook on the whole thing and i find it inconsiderate to the community as a whole. I mean, i watched the whole 100 oct debate from a safe distance and i was getting the same feeling: too many people on both sides trying to argue in terms of bugs when in reality it was a missing feature and as all features, it needs to come with on/off options and/or a way to model availability. Luckily for me, the developers seem to share this view and we will get both variants, instead of only getting one or the other.

I think that i could very easily push for delaying the patch one more week to fix the bombers too. I am a moderator so i could unfairly sticky my own thread without waiting to see if enough people are interested, i'm in contact with quite a few people who fly bombers that would vote in favor of the fixes if i raised a poll, i tend to be calm in arguments and people are more likely to be convinced as a result, etc etc.

What i'm trying to say is, if i aggressively campaigned this issue (like i did with the clickable cockpits during development and we ended up getting just that) i could have a high-prominence thread generating a good amount of pages from other bomber pilots and quite a few votes on the tracker.

Then everyone would have to wait at least a week more for the bombers to get fixed just so i could get my way, while in reality the total amount of time until i got a working gyrocompass on the Ju88 would be the same, regardless if they released two patches to fix things separately or one patch to fix everything in one go. The only difference would be that the fighter jocks wouldn't be able to enjoy the goodies in the meantime, until i also got what i wanted.

And that's why i don't agree with labeling everything a bug. It's like applying unfair pressure with the aim that others cannot have their fun until i have mine, even if the total amount of time needed for the fixes is the same. I mean, how anti-social would that be on my part?

What i'm trying to say is, people should exercise some patience and consideration because if the community at large is desensitized to this method of demanding changes, it won't be long before someone else comes along, does the same thing and gets the developer team to implement things in a way we don't like.


Back on the topic of bombers though, i would invite anyone interested to post in that thread, just to let me know if there is enough interest in the community. If there is, i will sticky it and move it off the front page to a more relevant section so we can continue testing and brainstorming.
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  #157  
Old 06-11-2012, 06:04 AM
Insuber Insuber is offline
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Thank you for the news Luthier and BlackSix. If I were Standard and Poor's: rating CCC, but outlook positive!

Cheers!
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  #158  
Old 06-11-2012, 10:20 AM
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More positive than the euro lol
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  #159  
Old 06-11-2012, 10:43 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Sturm_Williger View Post
This for me is the most important and ideal thing to come out of the game - for too long ( ie. in throughout IL2 and CoD ), we've had "engine management" without the ultimate reason FOR the management.
?

I am not sure what your getting at here, if you don't manage your engine well you damage it...!
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  #160  
Old 06-11-2012, 11:07 AM
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waoh!finally something which gets me exciting again...
cant wait to test the new 109 flight behaviour...
and 100octane for the RAF....yes, cant wait to have a challenge again up in the skies.
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