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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-18-2007, 01:19 PM
96th_Nightshifter 96th_Nightshifter is offline
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Thanks for the updates Oleg, much appreciated
  #2  
Old 10-18-2007, 01:21 PM
RaVe RaVe is offline
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Thanks for the update .
Thank you for this quality sim, and all of your great work.

Regarding your answers on the sound patch, just so I can be sure I understand..

1. Your team is NOT GOING TO release an OFFICIAL SOUND PATCH in 4.09,... due to lack of time.

2. Your team will DO NOTHING TO STOP the New sound hacks use,... due to lack of time.

3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. <- Why not?.

Should we consider that you will be abandoning il2 and leaving it vulnerable to future hacks, cheats. Thus pushing users toward SoW?

I'm a bit disappointed if I am understanding your answers correctly.

As the sounds in this new hack are far more realistic that we have now and truly add a high level of immersion.

The neglect in sound improvements lead me to have doubts that there will be no great improvements in the FM of Sow at this point.

I hope I am very wrong about this.
  #3  
Old 10-18-2007, 01:34 PM
Lo0n Lo0n is offline
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QOUTE{Regarding your answers on the sound patch, just so I can be sure I understand..

1. Your team is NOT GOING TO release an OFFICIAL SOUND PATCH in 4.09,... due to lack of time.

2. Your team will DO NOTHING TO STOP the New sound hacks use,... due to lack of time.

3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. <- Why not?. }QOUTE
- all work dedicated to BoB, no? all this sound stuff/wav files is no doubt time consuming to gather, integrate to a certain level of ingame fidelity et al, unless you're willing to rip off copyrighted soundfiles from somewhere? which of course cannot be done if you're a company as opposed to some hacker kiddy, no? pretty good reasons...

i dunno - the sound was never really that brilliant, granted. but it did the job of letting you know when your engine's about to conk out, or if you're running at too high rev's, you know - the important things. sounding *exactly* like a merlin thats flown so many hours is not something that registers as important... losing control surfaces in a 900kph dive, yeah thats important, rattling pistons comes waaaaay down the list

edit - 3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. um yeah he actually said "Sounds of BoB [will be heard]only when beta will be on the runway.
No new sounds in 4.09. nothing about sound quality in BoB[/i]
  #4  
Old 10-18-2007, 01:39 PM
csThor csThor is offline
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Quote:
Originally Posted by RaVe
3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. <- Why not?.
Erm, no. As far as I understand him there won't be videos of SoW with sound until the game is in beta stage (which is apparently still a long time away).
  #5  
Old 10-18-2007, 01:46 PM
ChrisZ ChrisZ is offline
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Dear Oleg,

Are there any plans to support multiple rendering engines (á la Matrox Parhelia) so we can built our 3 display "cockpits" (with Left-Front-Right views simultanously)?
  #6  
Old 10-18-2007, 02:03 PM
BigSkill BigSkill is offline
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Oleg i understand that were are not heavy bomber in BOB, but i hope this time all Airplane implemented in this game will be pilotable.
  #7  
Old 10-18-2007, 02:07 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Lo0n
QOUTE{Regarding your answers on the sound patch, just so I can be sure I understand..

1. Your team is NOT GOING TO release an OFFICIAL SOUND PATCH in 4.09,... due to lack of time.

2. Your team will DO NOTHING TO STOP the New sound hacks use,... due to lack of time.

3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. <- Why not?. }QOUTE
- all work dedicated to BoB, no? all this sound stuff/wav files is no doubt time consuming to gather, integrate to a certain level of ingame fidelity et al, unless you're willing to rip off copyrighted soundfiles from somewhere? which of course cannot be done if you're a company as opposed to some hacker kiddy, no? pretty good reasons...

i dunno - the sound was never really that brilliant, granted. but it did the job of letting you know when your engine's about to conk out, or if you're running at too high rev's, you know - the important things. sounding *exactly* like a merlin thats flown so many hours is not something that registers as important... losing control surfaces in a 900kph dive, yeah thats important, rattling pistons comes waaaaay down the list

edit - 3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. um yeah he actually said "Sounds of BoB [will be heard]only when beta will be on the runway.
No new sounds in 4.09. nothing about sound quality in BoB[/i]
That to make it clear:

In BoB there is absolutley new sound engine. Maybe in Il-2 sound samples wasn't so good for the cheap speakers, but the 3D bunaural engine of sound there is still the best.

And I don't undesrant why to repeat me... Lack of time means that we are busy with new sim. Completely new. This means time, forces and funds. I don't see if there could be any additional questions why or so...
  #8  
Old 10-18-2007, 02:11 PM
Brain32 Brain32 is offline
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I have a few questions
Will there be anything new in terms of pilot modelling in SoW series?
To expand the question a bit:
Will there be pilot fatigue due to G-forces modelled?
Will virtual pilot still be limited by 50lbs pull on the stick or two handed pulls will be possible?

About FM itself...I've heard about various effects of weather on the plane, but is(I'm pretty sure it is but I hope for some details ) FM itself further improved from present il2 state?
I've heard rumors that we will literary have to learn to fly from scratch...

Thx in advance
  #9  
Old 10-18-2007, 02:14 PM
BigSkill BigSkill is offline
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Quote:
Maybe in Il-2 sound samples wasn't so good for the cheap speakers
This isnt so true, this last unofficial addons, have some new sounds that are realistic.
But now never mind IL2 is a waste of time right?
Last ask for me is:
Can u assure us that there is an original il2fb.exe check in 4.09, so that all users with not original file installed cant join online?

Thx fot answer

Big
  #10  
Old 10-18-2007, 02:16 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by BigSkill
Oleg i understand that were are not heavy bomber in BOB, but i hope this time all Airplane implemented in this game will be pilotable.
Impossible to make them pilotable (on our slang - flyable).
1. Not for all is even possible to find sources that to make them looks like real. With the more great quality of modelling in new sim this point is going to be even more stronger than in IL-2.
2. now flyable aircraft, i.e developemtn of aircraft, cockpit of fighter take at least 4-6 months... I don't speak about bombers, which are more complex and have more internal seats to model with enviroument... So if you will make simple calculation and with take equal time for each aircraft you may get many-many years of developemtn only 30-40 aircraft in one small development studio.
3. We will release special tools for third party that will allow to include third party aircraft or new cocmpits... But it will be not like the chaos in MS... it will be by other way and no chaos in online. The new system. But tools - some time after the reelase of BoB itself... So the most advanced third party developers sure will make all flyable or will make completely new things... Simply this i shouldn't tell now in details. Some solutions are secret
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