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  #1151  
Old 04-10-2015, 06:32 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Pursuivant View Post
Looks like good things are coming for fans of Soviet and German bombers in the next patch!
Don't worry , there's a special treat for US bombers too.
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  #1152  
Old 04-11-2015, 12:30 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Sita View Post
it very interesting thing ... in VVS RKKA in some special cases AAA projector was used like some support equipment for night mission ...
that video is example of some of that equipment ...
ground crew take AAA projector and put it on ground to target direction with some time periods ... or make some figure by light ray from projector .... like arrowhead in video ...
So, searchlights were used to form a "pointer" which guided the bombers along the correct flight path to the target?


I thought that it might have something to do with the way that searchlights were used to track aircraft for night fighters and AAA guns.

Historically, searchlight batteries were ordered to search particular sectors of the sky, possibly guided by radar or sound ranging equipment.

Once one searchlight detected a plane, two or more other searchlights in the area would then quickly focus their beams on the same plane.

The multiple converging beams made it almost impossible for the plane to escape the searchlights by taking evasive action, and clearly identified the plane to flak and night fighters.

So, to get night AAA ops right, you'd need to have searchlights randomly sweep the sky (or sweep certain sectors of the sky, with some aid from radar) until they detect a hostile target.

Searchlights can also detect a target when it silhouettes itself under clouds or against the moon, or a target makes itself visible (fire or turning lights on).

Then, 2+ searchlights converge on the target, and all the lights track it until the plane is out of range.

AI planes will attempt evasive action (typically by "corkscrewing") while the searchlights attempt to follow it.

Flak automatically "sees" and preferentially targets planes being tracked by searchlights. (Even if they can't see the plane, they can still aim using the converging searchlight beams. Later in the war, some flak was radar directed.)

Night fighters automatically "see" and home in on planes being tracked by searchlights.

Night fighters with radios can command flak batteries to stop firing once they begin their intercept.
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  #1153  
Old 04-11-2015, 03:14 AM
RPS69 RPS69 is offline
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Quote:
Originally Posted by Pursuivant View Post
Night fighters with radios can command flak batteries to stop firing once they begin their intercept.
Actually, there were known safe positions for the fighters to attack.

Many searchlights got more range than the Flak batteries they support, and also, searchlights blinded navigators. not allowing them to aim on their targets.
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  #1154  
Old 04-12-2015, 11:53 AM
Fighterace Fighterace is offline
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Can't wait to see the new P-40's, they're going to be awesome.
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  #1155  
Old 04-13-2015, 05:25 PM
Buren Buren is offline
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Originally Posted by Fighterace View Post
Can't wait to see the new P-40's, they're going to be awesome.
B-24D!

Hope to see a sneak peek of the "special treat for US bombers", too!
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  #1156  
Old 04-14-2015, 02:34 AM
mothergoose870 mothergoose870 is offline
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Are there new P-40 models being introduced with 4.13? this interests me greatly
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  #1157  
Old 04-22-2015, 02:48 AM
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wWwebBrowser wWwebBrowser is offline
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Is it too late to request Anti lock brakes. I have destroyed more planes after landing because my brakes locked up.
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  #1158  
Old 04-22-2015, 04:01 PM
Tolwyn Tolwyn is offline
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Well, if you have it as a button, it's 100% on or 100% off.
You COULD assign it to an axis...

In the upcoming (uh... who knows when) patch, there will be differential braking and stuff.

Quote:
Originally Posted by wWwebBrowser View Post
Is it too late to request Anti lock brakes. I have destroyed more planes after landing because my brakes locked up.
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  #1159  
Old 04-22-2015, 05:07 PM
ZacharyB ZacharyB is offline
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Some planes already have differential braking, it's just not seen as a message on the HUD. It's activated by turning the rudder and braking at the same time. You can see it in the Mosquito and the jets.
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  #1160  
Old 04-22-2015, 10:16 PM
Buster_Dee Buster_Dee is offline
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I haven't looked, but I think some brake gauges back that up (differential braking). By the way, the B24 did not have differential brakes; they had a dual brake system that let each pilot contribute to the brake strength. Both left brake pedals operated one system that fed both mains, and both right brake pedals operated a second system that fed both mains. I think the idea was that, if all systems were functioning, both pilots pressing both brake pedals could apply 4 times the pedal pressure. I don't know if that translated into 4 times the total pressure at the main wheels. In R/L, turning was done by throttles and prop wash against the rudders. The gauges in our model respond the way they should, but I think our programmers made it more of a differential system for those not having the benefit of multi-axis quadrants. I find it hard to turn just the same. But I'm sure there will be experts soon after we release--which I don't control

Last edited by Buster_Dee; 04-23-2015 at 01:30 AM.
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