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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-12-2009, 11:57 AM
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FC99 FC99 is offline
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Originally Posted by Fall_Pink? View Post
Do you have a - incomplete, preliminary - list of items that will be fixed in 5.0?
Too early for that, all I can say is that we will cover everything, from FM and DM to GUI. Of course you can't expect that we will fix every bug in game but we will try to fix most serious ones.

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I understand someone of your team is working on AI fixes, so curious, but will things like preprogrammed landing patterns and their inability to react to danger be also part of those fixes? Will you perhaps include some stuff that triple A published?
There will be some huge changes in AI, I have personal interest in that so I'll try to set new standards for AI in WII simulations. Lot depend on PC performance though, it's easy to improve AI but it's even easier to bring PC to its knees with complex AI.

I'll check AI landing routines, they should abort landing and fight in most cases IMO but sometimes they should try to land even when enemy is close.Lot of planes were shot down in WWII during landing so we must leave that as possibility in game too.

We don't plan to include AAA mods, in most cases these mods are not done by game standards. That doesn't mean that some of the mods are not interesting and if and when we see something valuable we will contact people who made these mods.
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What about a newer version of Java with better thread support and some multi-core fixes or is that too much to ask for? Just asking....
We don't have such plans.
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  #2  
Old 09-12-2009, 06:05 PM
Fall_Pink? Fall_Pink? is offline
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FC99,

"There will be some huge changes in AI, I have personal interest in that so I'll try to set new standards for AI in WII simulations. Lot depend on PC performance though, it's easy to improve AI but it's even easier to bring PC to its knees with complex AI.

I'll check AI landing routines, they should abort landing and fight in most cases IMO but sometimes they should try to land even when enemy is close.Lot of planes were shot down in WWII during landing so we must leave that as possibility in game too."

Huge changes and new standards? Could you elaborate a tiny bit on that?

I can think of a lot of things but have no idea if then can be made at all when the whole thing keeps on running on a single core. I mean, a lot can be improved w.r.t. things like 'to know when and how to engage or disengage', Strengths, Weaknesses, Opportunities and Threats, Situation Awareness/Assessment and Prioritization, Training level and Proficiency, Moral, RL tactics and so on, but that would truly mean a huge undertaking. It would however change the game radically (running at 1 fps)

Regards,
Mark
  #3  
Old 09-12-2009, 08:44 PM
nearmiss nearmiss is offline
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Approach patterns - the large semi-circle for landings not sensible or realistic.

Flying around in approach pattern circles , especially when the enemy is so close to the airbase, i.e., Henderson field,Guadalcanal. would not have been too dangerous. Straight in and straight out approaches was the only way to avoid small arms fire.

Consistent circular fixed patterns also overlap when several airbases are in close proximity.

Straight in and straight out with holding patterns further away from the airbases would make more sense.
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Old 09-12-2009, 09:01 PM
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slightly unconventional, but how about kills on multiplayer servers according to markings? i'm sick of seeing spities with german crosses...
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Old 09-13-2009, 01:00 AM
WWFlybert WWFlybert is offline
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Originally Posted by llama_thumper View Post
slightly unconventional, but how about kills on multiplayer servers according to markings? i'm sick of seeing spities with german crosses...
It would make more sense for server to be able to restrict markings available on each side, then no one can make a mistake if they switch sides or come from another server where they were playing on the other side.

Even for clarity on the same side, no reason for there to be German markings for a Zero, if the server chooses
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Old 09-13-2009, 02:24 PM
II/JG54_Emil II/JG54_Emil is offline
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just found this post on Mission4Today
Quote:
Originally Posted by char_aznable
I'm glad to inform you that patch 4.09 release candidate has just been recompiled. After intensive testing, if no further bug will be found, it will be officially released soon.

PS. It will take surely less than "Two Weeks".
  #7  
Old 09-14-2009, 01:14 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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" Originally Posted by char_aznable
I'm glad to inform you that patch 4.09 release candidate has just been recompiled. After intensive testing, if no further bug will be found, it will be officially released soon."



Yes but not with the promised plane set ...

not a really hot update therefore ....

What hapened and plans changed?

We were suposed to be stuned with a great surprize of a magnificent (while burning )
4 engine bomber plus the Radar thingy ...

quite disaponting actually.
  #8  
Old 09-13-2009, 03:20 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by WWFlybert View Post
Even for clarity on the same side, no reason for there to be German markings for a Zero, if the server chooses

This.

There is always some dolt with a JG in his tag that refuses to use the Hinomaru when flying Japanese. I even know one who tried on one of my infrequent servers to wear crosses on a Mustang when he flew Allied because it was his "squad" markings. He got the boot.
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Old 09-13-2009, 06:44 PM
rakinroll rakinroll is offline
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Hello again,

is it possible to add "auto save option" for last sortie? It woukd be great for someone who wants to save his flights always.

Thanks...
  #10  
Old 09-13-2009, 11:36 PM
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Quote:
Originally Posted by WWFlybert View Post
It would make more sense for server to be able to restrict markings available on each side, then no one can make a mistake if they switch sides or come from another server where they were playing on the other side.

Even for clarity on the same side, no reason for there to be German markings for a Zero, if the server chooses

I really don't mind - kills according to markings would at least give a positive incentive to a) not put on the wrong markings b) hunt people down who put on wrong markings.

granted though that it might be not the cleanest way of doing it - if missions could restrict what markings are available for each side, that would be a dream... any chance of having this implemented?
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