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| Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#1
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Have I done this right?
Level.CreateWorldItem( "wear:GermanYellow" , "equipment" , -60.064407, 0.906136, 555.986816, 0.0, 0.0, 0.0, 'id_wear1' ); |
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#2
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correctly? Maybe you have to correct the y-coordianate manually. Note: the id at the end must be unique, so if you create another item via this command it must have a different name. PS: Why don't you post some screens shots of your work, I'm very interessted in your results...
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#3
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#4
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1. The game engine makes strange things, sometimes the spawned item is in or under the ground. So try to change the y-coordinate manually (the digit) 2. Just change the Number 3. Yes it is, just search in folder \players\ for the file if you are not sure
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#5
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I got the warden's uniform to show up on the bed, but there's something wrong... I think I made up to three duplicates of the uniform in the same position.
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#6
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How do I only make one warden's uniform appear on the bed instead of multiple uniforms in the same position?
Also, I tried to add a chef's uniform in the Embassy kitchen. However, when I attempted to test it, the level loads with Strogov in his camouflage clothes, without his weapons, under fire. |
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#7
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Very strange. Is it a result of Level.CreateWorldItem("chefUniform", ...) command? Or you was trying to modify SWD file using hex-editor? |
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#8
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will duplicated every time you load a save game. Quote:
You can check the error message in the console's log
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