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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-06-2009, 11:40 AM
bud30 bud30 is offline
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Originally Posted by LaRock O no Lie View Post
yeah, I agree there... This game does make better use of ground textures.. but I still stand by my statement.. FSX does a lot better on ground units... sorry but the tanks/trucks look like they should be on my atari! ( not really that bad ) but still FSX on my lowly dual core cpu, gforce 6800 vid card the cars and other moving things around the airport are much more detailed.

if FSX had to model smoke and tracers and a lot of the damage modeling IL2 does, I am positive it would not run as smooth... hence why I said your not comparing apples to apples.... they are 2 different game engines... while they may both use real world physics... the actual modeling is different... I know I can crash into trees on FSX... yet on BOP i fly right through trees and buildings!... FSX I crash if I hit a tree or a building... ( not really crash.... cause they don't model crashes... you just get froze in at the angle of attack you hit said object at and it says you crashed.. ) heck even if you overstress your plane in FSX it just quits.... no wings falling off etc...
ye but in bop you have guns and you can shoot Nazis down!
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  #2  
Old 09-06-2009, 11:59 AM
LaRock O no Lie LaRock O no Lie is offline
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Originally Posted by bud30 View Post
ye but in bop you have guns and you can shoot Nazis down!
I know!!! that is the best part!!!! and the other best part is that it is on a console! so everyone has the same base hardware... maybe not all the same controll methods... but no-one has an edge based solely on their PC being a super computer and able to have 2x+ the draw distance of your own piddly PC...

I do have one small complaint about the game... why can't I play as the axis on campaign? While I hate the germans and all, they are men just like us.. and they were following orders from their superiors just like any good pilot would. It doesn't make them bad people... ( I watched a lot of historical documentaries about ww2 and a lot of german pilots would intentionally not aim at the cockpit of enemy bombers due to mutual respect for fellow pilots... ) many of the guys interviewed that I saw actually teared up recalling how they shot down an enemy plane without seeing a chute deploy... several more would even fly over the downed pilot and rock their wings in a show of respect.
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Old 09-06-2009, 01:39 PM
BobDobalina BobDobalina is offline
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I confess I haven't read this entire thread, so go gentle, but I presume others have requested some way to identify friends vs. foes in sim mode.

I'd like to see something like a button you could push to have wingmen call out the location of your closest enemies (i.e. "10 o'clock low") or even list them all ("two at 3 o'clock high, one at six o'clock"). I don't think that'd be unrealistic, and it'd be a huge help.
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  #4  
Old 09-06-2009, 01:52 PM
BadByte BadByte is offline
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Luftwaffe campaign as DLC, I for one would love to see a german campaign in BoP
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  #5  
Old 09-06-2009, 02:16 PM
LaRock O no Lie LaRock O no Lie is offline
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Luftwaffe campaign as DLC, I for one would love to see a german campaign in BoP
I second this... while you might not like them, the german pilots were people too, and I bet they had their stories just as much as the allies.
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  #6  
Old 09-06-2009, 02:28 PM
haitch40 haitch40 is offline
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we had a conversation bout axis campaign a month back then it went into hell and people discussing war crimes so lets please not go down that route
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  #7  
Old 09-07-2009, 05:31 PM
The_-_Professor The_-_Professor is offline
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Quote:
Originally Posted by LaRock O no Lie View Post
I know!!! that is the best part!!!! and the other best part is that it is on a console! so everyone has the same base hardware... maybe not all the same controll methods... but no-one has an edge based solely on their PC being a super computer and able to have 2x+ the draw distance of your own piddly PC...

I do have one small complaint about the game... why can't I play as the axis on campaign? While I hate the germans and all, they are men just like us.. and they were following orders from their superiors just like any good pilot would. It doesn't make them bad people... ( I watched a lot of historical documentaries about ww2 and a lot of german pilots would intentionally not aim at the cockpit of enemy bombers due to mutual respect for fellow pilots... ) many of the guys interviewed that I saw actually teared up recalling how they shot down an enemy plane without seeing a chute deploy... several more would even fly over the downed pilot and rock their wings in a show of respect.
yeah I was just coming on this forum to ask that I wouldn't mind having to play as axis we wouldn't even have to win just go as accurate on last battles as possiable or even give us sorties that the luftwaffle did have air spoiraty.
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  #8  
Old 09-06-2009, 02:50 PM
Baron von Doom Baron von Doom is offline
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In the spirit of the initial thread I offer my opinion of what items are necessary for a first update:

#1 Free-Look fix. This needs to either be a trigger or make R3 a toggle. (This is the MOST NECESSARY and I'd be happy with JUST this.)

#2 Be able to fly with SIMULATION flight model and controls (trimmer, flaps), but allow targeting and the targeting camera.

#3 VISUALLY make it possible to ditch the aircraft and not have it always "explode like an action movie".

#4 Reassignable buttons.


Thanks for a great game.

-BvD
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  #9  
Old 09-06-2009, 06:59 PM
Yossarian Yossarian is offline
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Hello,

Great game I really like it. These are the things I would most like to see addressed in a title update.

Multiplayer.

You need to start to award kills if a player crashes into the ground or bails out. As I understand it you are only awarded a kill if the plane actually explodes. That is a bit unfair, if you do enough damage to a plane to cause them to crash because their control surfaces have been shot away or they have lost power, or the enemy pilot bails out then the last person to have damaged that aircraft should be awarded a kill.

The damage model could do with toning down, because it is easy (enough) to hit someone but to cause enough damage for them to explode is far too much even when using an aircraft armed with a cannon. In the encyclopaedia section is says how 1 or 2 shots with a cannon would destroy a fighter but that is not the case online. It is no good shooting off control surfaces, forcing the enemy to make a manoeuvre which makes them lose control or destroying their engine because it counts for nothing.

If you could fix it so kills were awarded properly and make aircraft not so resilient to damage would make online so much more fun. Nearly every online game I have played has finished after 20 mins with most people without a kill and the winner on 2 or 3, in 20 mins, yet most people are credited with dieing loads of times, those deaths should count as kill for people that damaged them.

The last online game I played the winner had 2 kills but died 18 times, way more than anybody else, he should not have won, the people that caused him to crash 18 times should have got those kills.

Single player.

Could you add a heading readout to the top left of the screen where ALT and SPEED are, as it is very hard to follow a course in cockpit view as you have to keep looking down to find a compass, on some aircraft I can't even see a compass at all and so have to use virtual cockpit view. But your cockpits are so gorgeous I'd like to be able to use them more.

Thanks for a great game though, it is very good and I think the production values and content are first class.

Last edited by Yossarian; 09-07-2009 at 02:03 PM.
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  #10  
Old 09-07-2009, 12:40 AM
nsabournemouth nsabournemouth is offline
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If the game is going to be to peoples liking then we could have the following:

All above and:

Lancaster Bomber

Land to re arm and re fuel

Bring down the V1

CO-OP campaign plus CO - OP on the single missions

London map

New multiplayer - Escort the bomber,

The option to have 1 flying the bomber and 1 on the gun

Last edited by nsabournemouth; 09-07-2009 at 02:19 AM.
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