Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-05-2009, 08:46 AM
reynard11 reynard11 is offline
Registered Member
 
Join Date: Jul 2009
Location: San Francisco
Posts: 7
Default

Wow. nice find there Mr. Blonde. I too don't like the the gamepad controls in the game, enough to skip it and just stick w/1946 actually. I had grabbed the PS3 demo when it came out to see if it was any different then the 360 one and didn't realise that the "Aviator" scheme was for the pad because I didn't see the schematic pictured. D'oh!

It is much better. No doubt. Almost the perfect Over-G one that I like best for consoles but there's still a problem and that's that it now has an Ace Combat throttle.

That is you can't set a throttle position and leave it. Instead you have to try and hold it's position with the triggers (like you would if you were playing a driving game) and that's not easy, especially with the over sensitive & very short throw on the L2 & R2 of the DS3. Let them go and the plane "idles" at 55% throttle. It would likely be easier to control on the 360 pad but still... you need to be able to set a position and leave it.

So close but still no cigar in my book unfortunately.
Reply With Quote
  #2  
Old 09-05-2009, 09:59 AM
Mr.Blonde Mr.Blonde is offline
Registered Member
 
Join Date: Sep 2009
Posts: 10
Default

Yeah, I don't like either the Ace Combat style throttle, but overral I prefer this button layout. Now I'm trying to find if the final PS3 version also has this.
Reply With Quote
  #3  
Old 09-05-2009, 01:27 PM
KurtG85 KurtG85 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 22
Default

Aero elite combat academy for ps2 did everything right in the control department. I can't believe developers are boneheaded enough to make such huge mistakes that cost the games hundreds of thousands of dollars in players who can't put up with bad controls when it wouldn't have cost a damn thing to just sit and think for a minute what a logical control setup would be.

Last edited by KurtG85; 09-05-2009 at 01:29 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:52 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.