Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-12-2009, 01:48 AM
Acid Acid is offline
Registered Member
 
Join Date: Sep 2009
Posts: 14
Default

Quote:
Originally Posted by Feathered_IV View Post
Luthier is in charge of the single player campaign apparently. He tends to favour more of a gaming experience. Abandoning your aircraft to run to an AA position was his idea. Oleg said Luthier talked him into it and he eventually gave in. This worries me. My own ideas of what a next gen campaign should be like are very different to those that Luthier has.

More of a gaming experience?, so does that mean its not going to have any of the things i mentioned?

if so ill be disappointed.
  #2  
Old 09-12-2009, 07:19 AM
reggiane reggiane is offline
Approved Member
 
Join Date: Aug 2009
Location: Derna
Posts: 31
Default

The ability to man a anti aircraft gun is i.m.o. also a part of the air war.
I always believed the AA-guns stoud little chance of actually downing any aircraft.
But when i see all those wartime pictures of german AA-guns with several kill mark rings it must have been different.
The ack ack was a deadly enemy to any aircraft flying over Britain or Germany.
So it must have a place in the new game/sim.
I do wonder how they intend to put this in the game, a 88 or even a harmless 20mm needed a big crew to operate.
I do hope it will not be a battlefield game kind of AA gun.

I have only a rough idea on how to operate such a gun.
first you need a spotter to pinpoint the location of the enemy plane, calculate its direction,altitude and speed.
then you need someone to set the timing of the shell... at what altitude the shell should explode.
then you need the loader(s).
and finally the gunner himself.
Not to mention the commander,radio operator and searchlight crew. (and the tea lady for the british).
no way this can be simulated in a SIM like this... but I hope they manage it.

Last edited by reggiane; 09-12-2009 at 07:31 AM.
  #3  
Old 09-20-2009, 07:51 AM
Abbeville-Boy Abbeville-Boy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 196
Default

i wonder about this to, detailed records as in rl is how it should be in the game i think



Quote:
Originally Posted by Acid View Post
Hi, new to this forum just wanted to ask a question about Sow,

What will the Pilot career mode be like, as in will it have a detailed stats on all the type of planes youve shot down, ground target's destroyed, kept in a kinda of log book, also will it have ranking system and medals etc aswell, sort of like what as done in the old Red baron game's, hope it has a cool interface menu not a bland ordinary/simple one like most flight sims have , red baron 3d i think did it right, or another game i can think of was battlefield 2, more of a Mp game, not a pure flight sim but it had a good stats system.

Thankyou

i hope Oleg can answer this.
  #4  
Old 09-12-2009, 10:19 AM
Red Dragon-DK Red Dragon-DK is offline
Approved Member
 
Join Date: Oct 2007
Location: Denmark
Posts: 213
Default

Sorry If this one have been mention before. But in the FMB in SOW, would it possible to have a copy/paste funktion? I mean if you set up some cind for arrengemen off for eksamble a defence on one side of a base and have used houers on it, but would like to have a simulare one, on the other side, it cut be very handy to just copy it and place it an other plase on the map.

Cheers.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:23 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.