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IL-2 Sturmovik The famous combat flight simulator.

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Old 09-02-2009, 09:07 PM
Blackdog_kt Blackdog_kt is offline
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Yep, i was thinking of mission-oriented servers where a big part of the regular fliers actually takes the time to follow the mission brief. Thanks to everyone for the responses by the way.

Now that i think of it, lack of H2S-type radars will present another problem for multiplayer, regardless of the kind of mission (coop or DF server). Ok, in coops there is AI as well and in single player all we need is AI bombers, these can simply have with a Gattack waypoint, but what about using flyable bombers?

Most of the other issues can be cleared up down the line when the advertised features make it into the sim. For example a trigger that lights up runway fires when you approach the airfield.

The real issue is navigation, because if players can't navigate and hit the target nobody will want to fly a night bombing mission, and that leaves the night fighters without a target, unless we're talking about AI bombes in a coop against flyable night fighters.

Would a blind boming/navigation device like the British Oboe or the German knickebein (not sure on the spelling) be easier to model? Maybe this could be easier than simulating radar, but it would the need mission builder's input while designing the mission to mark the targets, since most of these systems were based on a couple of imaginary lines intersecting on the map. I guess it will be much easier to code a couple of audio signals when you reach an intersection, than doing an H2S radar.

Of course, i'm not demanding anything here. It's just that the start of electronic warfare is a very fascinating topic that's never been done before in a WWII sim and i'm getting a bit excited

I know that this official addon will be of higher quality than the unofficial ones, but i can't say no to a combination of both. To tell you the truth, i can't wait to fly a bomber night event on a full switch DF server with a night attack scenario. Navigating via Oboe, pathfinder Mosquitoes marking the target for the heavies, flak, searchlights and some 110G4s and Ju88s flying CAP overhead. It will be like a combination of IL2 and Silent Hunter III
  #2  
Old 09-02-2009, 09:45 PM
4S_Nero
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Hi DT )))

I will ask if it is possible to correct the auto-flap in N1K2J, since they pop-up with minimal G-force being really unrealistic.

THX 4S_Nero
  #3  
Old 09-02-2009, 11:58 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Now that i think of it, lack of H2S-type radars will present another problem for multiplayer, regardless of the kind of mission (coop or DF server). Ok, in coops there is AI as well and in single player all we need is AI bombers, these can simply have with a Gattack waypoint, but what about using flyable bombers?
What I'd want for single player is auto allied bombers, auto german nightfighters, and flyable NF Mosquito nightfighter-killers.

I don't usually fly nights in single player, it simply isn't believable with nav lights on, and it wasn't playable without them, you couldn't see a thing, particularly as there are no exhaust flame plumes. Radar and visible exhausts would make all of that workable.
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Old 09-03-2009, 04:21 AM
WWFlybert WWFlybert is offline
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May I suggest that part of the problem with dark night fighting in IL-2 is the lack of dynamic reflective lighting. What I mean by this, is that you won't see any glints of light, say from the moon or other light source on the aircraft surface to catch your eye at distance

I don't know if it is possible or feasible in the IL-2 graphics engine to have relective object lighting. Perhaps a workaround would to have night missions only with significant moonlight and for craft to be lit as they are by sun, only with much less intensity .. also cloud tops lit as though by moonlight so a plane above clouds would be visable to a yet higher altitude plane rather clearly as a silhouette. Still from underneath it should be just about impossible to see a plane at night of course, unless lit by searchlight

@nearmiss
Edit: I misstook what you meant by "shoot straight ahead" with artillery .. AT cannon has proper trajectory just low angle only I believe.. what is needed I think is a new cannon type like howitzer that uses long range, higher angle adjustable setup as you describe ..

Last edited by WWFlybert; 09-06-2009 at 07:10 AM.
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Old 09-06-2009, 05:46 AM
Bearcat Bearcat is offline
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I imagine that if someone were able to achieve that we would also be able to get the highly reflective metal in the day as well.. but skins in this sim dont use the alpha channels that way like they do in TW or FS.. Perhaps that would be something that would also be a worthy undertaking for this sim..
  #6  
Old 09-08-2009, 03:57 PM
MiniMe MiniMe is offline
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Just a little idea for the map makers. Is it possible that you make an option in the full mission builder so that one can see the spawning places at the airfield. I know this is not important but usefull.
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Old 12-03-2009, 06:47 PM
Eldur Eldur is offline
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Quote:
Originally Posted by MiniMe View Post
Just a little idea for the map makers. Is it possible that you make an option in the full mission builder so that one can see the spawning places at the airfield. I know this is not important but usefull.
That would be perfect. Asked for this ages ago. Some other things come to my mind, an excerpt of an Oleg Interview prior the PF release:

Quote:
- kill should be given to plane which inflicted most damage on the object

It was once in the past, but players ask for the current system… then they saw that it isn’t so good and ask to return back…Ok we will see for PF.

- re-think point distribution for collisions, player who is victim of such
collision (meaning not guilty of flying into the other) should not be given
minus points

Maybe in PF. There was a problem to make by other way than now

- larger hangars (for multi-engined planes)
- larger camouflage nets (for multi-engined planes)

Maybe

- object type "Buildings" - enable players to specify structures as target

Maybe

- ability to select a group of objects
- ability to cut and paste
- ability to save object group

For all above – Probably yes in PF, but don’t please tell us that your PC unable to handle it. Don’t please forget that these oprations will calculates in 3D, but not in a text form.
None of these are in yet. Especially the last one is a definate must.
  #8  
Old 12-03-2009, 06:51 PM
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Some of the above mentioned things will be included in next patch.
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