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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-01-2009, 07:06 PM
Letum Letum is offline
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I am a member of a large bombing group.
We often fly bombers in historical formations.

We experience terrible problems with the AI gunner's friendly fire.
Often we lose six or more out of twenty bombers by friendly gunner fire, despite
keeping correct distances, staggering the VICs and not having any planes on
the six of any other planes.

In the B25 we even have to resort to turning off the waist gunners before missions.

Perhaps Team Daidalus would like to consider preventing the AI from targeting
fighters that are behind friendly planes and any other instances of friendly fire.

Thankyou for your consideration of the matter.
  #2  
Old 09-09-2009, 03:57 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by Letum View Post
I am a member of a large bombing group.
We often fly bombers in historical formations.

We experience terrible problems with the AI gunner's friendly fire.
Often we lose six or more out of twenty bombers by friendly gunner fire, despite
keeping correct distances, staggering the VICs and not having any planes on
the six of any other planes.

In the B25 we even have to resort to turning off the waist gunners before missions.

Perhaps Team Daidalus would like to consider preventing the AI from targeting
fighters that are behind friendly planes and any other instances of friendly fire.

Thankyou for your consideration of the matter.
Too late for 4.09, will be included in 5.0 unless we find some problems during testing.

FC
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  #3  
Old 09-10-2009, 02:22 PM
Letum Letum is offline
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Originally Posted by FC99 View Post
Too late for 4.09, will be included in 5.0 unless we find some problems during testing.

FC
I thank you on behalf of my self and the bombing group.
I'm most grateful that you have considered this. I hope you have the best of
luck in achieving all the goals you aim at with IL2.
  #4  
Old 09-10-2009, 04:39 PM
mkubani mkubani is offline
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FC, I think you should show Letum the video about AI gunners you have showed within DT today.
  #5  
Old 09-11-2009, 11:52 AM
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Originally Posted by mkubani View Post
FC, I think you should show Letum the video about AI gunners you have showed within DT today.
Why not, here is a link for YouTube demo.

In this Demo B25 is shooter and FW190A is target. There is A20 between them, A20 is with Empty loadout and its gunners can't shoot. This improvement must be tried in realistic scenario but I hope that it will at least reduce friendly fire casualties.

This YouTube channel will be used for DT updates and demos in future. When we finish 4.09( very soon) we will focus completely on 5.0. We plan regular updates for public. It's not decided how often that will be but most likely twice per month.

FC
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  #6  
Old 09-12-2009, 12:31 AM
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DKoor DKoor is offline
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Quote:
Originally Posted by Letum View Post
I am a member of a large bombing group.
We often fly bombers in historical formations.

We experience terrible problems with the AI gunner's friendly fire.
Often we lose six or more out of twenty bombers by friendly gunner fire, despite
keeping correct distances, staggering the VICs and not having any planes on
the six of any other planes.

In the B25 we even have to resort to turning off the waist gunners before missions.

Perhaps Team Daidalus would like to consider preventing the AI from targeting
fighters that are behind friendly planes and any other instances of friendly fire.

Thankyou for your consideration of the matter.
Quote:
Originally Posted by FC99 View Post
Too late for 4.09, will be included in 5.0 unless we find some problems during testing.

FC
  #7  
Old 09-12-2009, 11:21 AM
Fall_Pink? Fall_Pink? is offline
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Do you have a - incomplete, preliminary - list of items that will be fixed in 5.0?

Anyway, it's very good to hear even more patches are on their way and personally, can't wait to see what you and your team have fixed or added

Always thought it was too early to write off Il2 as it has still so much to go for and glad to see Oleg was thinking the same and supported your request.

I understand someone of your team is working on AI fixes, so curious, but will things like preprogrammed landing patterns and their inability to react to danger be also part of those fixes? Will you perhaps include some stuff that triple A published?

What about a newer version of Java with better thread support and some multi-core fixes or is that too much to ask for? Just asking....

Thanks and regards,
Mark
  #8  
Old 09-12-2009, 11:57 AM
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FC99 FC99 is offline
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Originally Posted by Fall_Pink? View Post
Do you have a - incomplete, preliminary - list of items that will be fixed in 5.0?
Too early for that, all I can say is that we will cover everything, from FM and DM to GUI. Of course you can't expect that we will fix every bug in game but we will try to fix most serious ones.

Quote:
I understand someone of your team is working on AI fixes, so curious, but will things like preprogrammed landing patterns and their inability to react to danger be also part of those fixes? Will you perhaps include some stuff that triple A published?
There will be some huge changes in AI, I have personal interest in that so I'll try to set new standards for AI in WII simulations. Lot depend on PC performance though, it's easy to improve AI but it's even easier to bring PC to its knees with complex AI.

I'll check AI landing routines, they should abort landing and fight in most cases IMO but sometimes they should try to land even when enemy is close.Lot of planes were shot down in WWII during landing so we must leave that as possibility in game too.

We don't plan to include AAA mods, in most cases these mods are not done by game standards. That doesn't mean that some of the mods are not interesting and if and when we see something valuable we will contact people who made these mods.
Quote:
What about a newer version of Java with better thread support and some multi-core fixes or is that too much to ask for? Just asking....
We don't have such plans.
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  #9  
Old 09-12-2009, 06:05 PM
Fall_Pink? Fall_Pink? is offline
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FC99,

"There will be some huge changes in AI, I have personal interest in that so I'll try to set new standards for AI in WII simulations. Lot depend on PC performance though, it's easy to improve AI but it's even easier to bring PC to its knees with complex AI.

I'll check AI landing routines, they should abort landing and fight in most cases IMO but sometimes they should try to land even when enemy is close.Lot of planes were shot down in WWII during landing so we must leave that as possibility in game too."

Huge changes and new standards? Could you elaborate a tiny bit on that?

I can think of a lot of things but have no idea if then can be made at all when the whole thing keeps on running on a single core. I mean, a lot can be improved w.r.t. things like 'to know when and how to engage or disengage', Strengths, Weaknesses, Opportunities and Threats, Situation Awareness/Assessment and Prioritization, Training level and Proficiency, Moral, RL tactics and so on, but that would truly mean a huge undertaking. It would however change the game radically (running at 1 fps)

Regards,
Mark
  #10  
Old 12-03-2009, 08:06 PM
Eldur Eldur is offline
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That sounds promising! Thanks a lot.

Quote:
Originally Posted by FC99 View Post
I'll check AI landing routines, they should abort landing and fight in most cases IMO but sometimes they should try to land even when enemy is close.Lot of planes were shot down in WWII during landing so we must leave that as possibility in game too.
You could try to disable that "plane is landed and will be removed" feature. I think an AI unit will use less CPU power when it has landed compared to while it's still active. I often use the QMB with Crimea, flying for Axis attacking the airfield to try out new stuff. And I often see bombers landing and then disappearing. They should stay, so I could drop a bomb on them. Fighters should try to take off again if enemys come within a visibility range. Maybe even with the usage of longer taxi ways as runway because of emergency. But it would be enough if they just try to take off normally then.

Quote:
We don't plan to include AAA mods, in most cases these mods are not done by game standards. That doesn't mean that some of the mods are not interesting and if and when we see something valuable we will contact people who made these mods.
I don't like 98% of the mods because the don't meet the standards. But I also like your decision to have a look at the really good things.

Quote:
Originally Posted by FC99 View Post

"Originally Posted by nearmiss
I don't know if this is possible, but I've often wondered why we can't have despawn waypoints"

Tried to make it, it works will be in for 5.0 or 5.1.
That sounds good. The best would be: Default = no despawn (that's what I said above) with a despawn option in waypoints to get rid of unimportant objects. I remember missions impossible to win because the cargo planes that needed to be shot down despawned at the end of their route after landing, just because dogfights with the escort fighters took too long.

€dit: I just see SlipBall's avatar:



Exactly that instument needs fixing on some FW-190s. The ball is not moving, neither is the needle. I think it was an issue with the later models (A-8, F-8, maybe Doras and even the Ta-152s). I think there are quite some more instruments malfunctioning (example: FW-190 ammo counters should show wing cannon ammo, for MGs there are just that 2 "empty lights") or even just "dead" (Bf-109E MG FF ammo counter for example). Would be great if they'll get fixed eventually.

Quote:
Originally Posted by II/JG54_Emil View Post
That means it can take half a year or longer?
That's less than two weeks at least

Quote:
Originally Posted by NeroMoura View Post
But I do like offline play and I download alot of campaigns, but you have to give it a break during offline campaign play because of the AI's uberness. You really lose imersion.
Good point. Basically the AI uses lots of cheating to compensate for the "lack of skill", though I found the AI in Il-2 series, especially in the later versions to be good enough (I haven't seen any better yet) to be a competition even without those cheat boni. Some of them are InstaAim (approach an Il-2 from 12 low and pass below, coming up behind him and you'll see), UltraRangeRadar (they keep following you even with like 20km distance where you can't see a dot anymore, and you can watch them *directly* reacting to your maneouvering at any distance in Ctrl+F2), unlimited ammunition (and I think fuel, too), increased thrust at low speeds (try to stay in formation after take off in offline missions) and probably some more.
Any units have some uber tricks. I still have to "lol" when I remember how one single tank shot me down 3 times in a row with it's main gun's first blow while flying a 109F-4 trying to kill some trucks around. That's nothing to happen in reality. Not to mention that it needed a 5-dicit count of Flak shells to down an airplane. Not rarely the AA units do so with less than 5. I know that we can't put hundreds of guns on a map for performance reasons, but the effectiveness of a single gun is amazingly incredible and for me it's a killer.

Last edited by Eldur; 12-03-2009 at 10:47 PM.
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