![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
I am a member of a large bombing group.
We often fly bombers in historical formations. We experience terrible problems with the AI gunner's friendly fire. Often we lose six or more out of twenty bombers by friendly gunner fire, despite keeping correct distances, staggering the VICs and not having any planes on the six of any other planes. In the B25 we even have to resort to turning off the waist gunners before missions. Perhaps Team Daidalus would like to consider preventing the AI from targeting fighters that are behind friendly planes and any other instances of friendly fire. Thankyou for your consideration of the matter. |
|
#2
|
||||
|
||||
|
Quote:
FC
__________________
|
|
#3
|
|||
|
|||
|
Quote:
I'm most grateful that you have considered this. I hope you have the best of luck in achieving all the goals you aim at with IL2. |
|
#4
|
|||
|
|||
|
FC, I think you should show Letum the video about AI gunners you have showed within DT today.
|
|
#5
|
||||
|
||||
|
Quote:
In this Demo B25 is shooter and FW190A is target. There is A20 between them, A20 is with Empty loadout and its gunners can't shoot. This improvement must be tried in realistic scenario but I hope that it will at least reduce friendly fire casualties. This YouTube channel will be used for DT updates and demos in future. When we finish 4.09( very soon) we will focus completely on 5.0. We plan regular updates for public. It's not decided how often that will be but most likely twice per month. FC
__________________
|
|
#6
|
||||
|
||||
|
Quote:
Quote:
|
|
#7
|
|||
|
|||
|
Do you have a - incomplete, preliminary - list of items that will be fixed in 5.0?
Anyway, it's very good to hear even more patches are on their way and personally, can't wait to see what you and your team have fixed or added Always thought it was too early to write off Il2 as it has still so much to go for and glad to see Oleg was thinking the same and supported your request. I understand someone of your team is working on AI fixes, so curious, but will things like preprogrammed landing patterns and their inability to react to danger be also part of those fixes? Will you perhaps include some stuff that triple A published? What about a newer version of Java with better thread support and some multi-core fixes or is that too much to ask for? Just asking.... Thanks and regards, Mark |
|
#8
|
||||
|
||||
|
Quote:
Quote:
I'll check AI landing routines, they should abort landing and fight in most cases IMO but sometimes they should try to land even when enemy is close.Lot of planes were shot down in WWII during landing so we must leave that as possibility in game too. We don't plan to include AAA mods, in most cases these mods are not done by game standards. That doesn't mean that some of the mods are not interesting and if and when we see something valuable we will contact people who made these mods. Quote:
__________________
|
|
#9
|
|||
|
|||
|
FC99,
"There will be some huge changes in AI, I have personal interest in that so I'll try to set new standards for AI in WII simulations. Lot depend on PC performance though, it's easy to improve AI but it's even easier to bring PC to its knees with complex AI. I'll check AI landing routines, they should abort landing and fight in most cases IMO but sometimes they should try to land even when enemy is close.Lot of planes were shot down in WWII during landing so we must leave that as possibility in game too." Huge changes and new standards? Could you elaborate a tiny bit on that? I can think of a lot of things but have no idea if then can be made at all when the whole thing keeps on running on a single core. I mean, a lot can be improved w.r.t. things like 'to know when and how to engage or disengage', Strengths, Weaknesses, Opportunities and Threats, Situation Awareness/Assessment and Prioritization, Training level and Proficiency, Moral, RL tactics and so on, but that would truly mean a huge undertaking. It would however change the game radically (running at 1 fps) Regards, Mark |
|
#10
|
||||
|
||||
|
That sounds promising! Thanks a lot.
Quote:
Quote:
Quote:
€dit: I just see SlipBall's avatar: Exactly that instument needs fixing on some FW-190s. The ball is not moving, neither is the needle. I think it was an issue with the later models (A-8, F-8, maybe Doras and even the Ta-152s). I think there are quite some more instruments malfunctioning (example: FW-190 ammo counters should show wing cannon ammo, for MGs there are just that 2 "empty lights") or even just "dead" (Bf-109E MG FF ammo counter for example). Would be great if they'll get fixed eventually. That's less than two weeks at least ![]() Quote:
Any units have some uber tricks. I still have to "lol" when I remember how one single tank shot me down 3 times in a row with it's main gun's first blow while flying a 109F-4 trying to kill some trucks around. That's nothing to happen in reality. Not to mention that it needed a 5-dicit count of Flak shells to down an airplane. Not rarely the AA units do so with less than 5. I know that we can't put hundreds of guns on a map for performance reasons, but the effectiveness of a single gun is amazingly incredible and for me it's a killer. Last edited by Eldur; 12-03-2009 at 10:47 PM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|