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IL-2 Sturmovik The famous combat flight simulator.

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Old 08-25-2009, 10:44 PM
WWFlybert WWFlybert is offline
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ElAurens,

About human multi-crew aircraft in join-in-progress dogfight mode ..

think .. you'd have to sync the players into the aircraft before hitting "fly"

likely technically possible, but how might that work in the interface ?

1. Players would need to select same base on brief screen.
2. Players would need to select same aircraft and probably all same features on arming screen
3. I think then, you would need a new button on arming screen, perhaps labeled "Seats", which would turn green when 2 or more players had selected correctly .. when you then hit that button
4. It takes you to new screen naming aircraft selected with list of pilots similar to coop aircraft selection screen, but only the one plane selected and showing only players that had selected the plane, then you ready up in same manner as in coop.
5. Then the players hit "Fly" from that screen, become synced together in the aircraft and join-in-progress together.

Would be nice feature, but significant reprograming involved, new interface screen design.

So.. it's not just 'silly' we don't have human multi-crew for dogfight / join-in-progress mode, it would require some new things to implement.
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Old 08-26-2009, 12:14 AM
Bearcat Bearcat is offline
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Hey TD a question....

Someone unlocked a way to increase the torque in the FMs... You couldn't decrease it lower than the stock torque.. (so it couldn't be used as a cheat..) but if you wanted to increase it , say.. so you could get even more realistic torque effects.. especially on landings & T/Os.. you could.. I never tried it.. and actually it wasn't a mod from what I understand.. but the mods enabled the feature to be unlocked.. it was always there... at least from my understanding of the "feature" I am wondering if it might be possible to include that feature in an upcoming patch as an additional CEM option. Some kind of varying degree of torque from say... stock to stock plus x , to plus xx .. up to the point where if you were not careful you could flip your plane on T/O like it sometimes happened in RL.. I seem to recall some time ago Oleg making reference to this feature @ UBI .. No one knew what he was talking about though and because it wasn't activated in the sim it couldn't be used so it was a moot issue.. I believe he said that he could make the FMs even more realistic but a lot of peope wold find it harder to fly.. but I figure since some of us have been flying this sim for what... 8-9 years now....

Is that doable?

Last edited by Bearcat; 08-26-2009 at 02:30 AM.
  #3  
Old 08-27-2009, 05:42 AM
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proton45 proton45 is offline
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Quote:
Originally Posted by Bearcat View Post
Hey TD a question....

Someone unlocked a way to increase the torque in the FMs... You couldn't decrease it lower than the stock torque.. (so it couldn't be used as a cheat..) but if you wanted to increase it , say.. so you could get even more realistic torque effects.. especially on landings & T/Os.. you could.. I never tried it.. and actually it wasn't a mod from what I understand.. but the mods enabled the feature to be unlocked.. it was always there... at least from my understanding of the "feature" I am wondering if it might be possible to include that feature in an upcoming patch as an additional CEM option. Some kind of varying degree of torque from say... stock to stock plus x , to plus xx .. up to the point where if you were not careful you could flip your plane on T/O like it sometimes happened in RL.. I seem to recall some time ago Oleg making reference to this feature @ UBI .. No one knew what he was talking about though and because it wasn't activated in the sim it couldn't be used so it was a moot issue.. I believe he said that he could make the FMs even more realistic but a lot of peope wold find it harder to fly.. but I figure since some of us have been flying this sim for what... 8-9 years now....

Is that doable?

Mmm...your thoughts interest me.

+_1
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