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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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Thanks for your answer Anton, I appreciate the reply.
Bottom line, though, (and I'm all about the bottom line) is that I think all of us had it in our heads that this would be a "sim for consoles" with the option to play arcade. We did not come up with this notion out of nowhere. IL-2 is a sim franchise, and you are still selling it under that same name. Your trailers and depictions, your previews and your website, even your demo still had me believing it would be a sim. As I said before, I'm a flight instructor in real life and I can already appreciate the realistic touches you have placed in this game. It is, by all accounts, the closest thing to a sim that we have on consoles. And, as anyone who is a pilot surely knows, I don't make enough as a CFI to buy just any game I want. I have to make sure I will love it. I don't by the arcade flight sims because I expect them to be arcade-like. I leave them on the shelf. However, with that said, even arcade games have full cockpits now (Ace Combat, BS Midway, and Blazing Angels), so don't think it silly of us to have expected more. Maybe 40 planes was ambitious. I agree. But we still ended up with 12, not 40. I do not blame you, as you appear to be our only advocate. Thank you for that. However, as a group, I think, it doesn't take a whole lot to make us happy. All other threads seem extreamly positive and helpful; several, in fact, praising the game for so many great features. However, sim fans cannot forgive not having cockpits. Also, I honestly don't know you from Adam, so all my comments are pointed towards whomever is making the final say. Please don't take them personally. However, just as you won't appologize for how this has turned out, I won't apologize for expecting the most out of my $50. I thank you for your hard work, but I will never feel guilty for expecting my money's worth. No one esle should, either. We were justified in our comments. Thanks and I look forward to playing the finished version. . Last edited by Whiskey Red; 08-21-2009 at 03:54 AM. |
#2
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I don't think you get it right. 40 planes were not ambitious, it was actually hadn't been planned to made 40 playable planes. Originally, we were going to start with 12, and all others only for AI. But because we had physics flight models, exterior models of good quality, and also because it is console game and most players will definetly play not in cockpits-only view (that was true even for PC game), it was decided (our idea, not publisher's) to make these planes playable as well. Timeline and budget hadn't allowed to make all other cockpits, so it wasn't an option. As you can see, the game was even announced with 12th playable planes - and only than appears information, that in MP there will be more. That's because publisher have checked with plans/agreements, not with us, before releasing this information. I think, 12th planes are also pretty good for a re-starting franchise for consoles, but my opinion, that 40 are still better. And, unfortunately, if we would make ultimatum to publisher (9 months or no game), it would mean cancelling game, that's not talking about business ethic and ruining relationship. And, also comparing our planes/cockpits with BA - isn't fair. Their cockpits are pretty useless in any case, and the quality is incomparable. We were able to make hundred of planes of that quality, but that's not something we were going to do. Last edited by Anton Yudintsev; 08-22-2009 at 02:47 AM. |
#3
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![]() I fully understand the lack of cockpits in the finished game. I just want to thank you very much for keeping simulation mode, flight stick support, and adding 28+ more planes to the list. |
#4
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I think we should all cut Anton some slack here. Not that I am happy about the German planes not having cockpits, but it is not Anton's fault and he is doing his best to help us out, and the choice of 12 planes with cockpits and 28 without is a lot better than 12 aircraft total. I know people, including myself, are a bit upset over this issue, but imagine how outraged all the Il2 1946 veterans would have been if there had only been 12 flyable planes, all of them Allied.
Until the cockpits come out for the Bf109 I will just be flying something like the Spitfire that does have a cockpit, and maybe the change in styles will be good for my flying. |
#5
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![]() Last edited by Soviet Ace; 08-22-2009 at 04:29 AM. |
#6
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DESODE |
#7
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Wow lucky me I saw this thread.
I didn’t know that this game neither gets a German campaign nor skirmish missions. It is even more disappointing that they won’t even have virtual cockpits in multiplayer without extra costs. Since I don’t care about multiplayer and I call myself a “fan” of Luftwaffentechnik my only choice was to cancel the preorder I made after playing your marvelous demo. An aerial combat game set in Europe of World War 2 without a playable Luftwaffe? – Not with me. And whoever is responsible for the decision to go for buyable DLC is a crappy bastard to me. I really like your approach to the game play, the demo was really nice and so much better than the other aerial combat games about WW2 on consoles but your feature and release strategy spoiled it completely for me. If you make another game including the Luftwaffe or set in the Pacific including the Japanese air force then I’m sure to give you another chance. Well until then, a disappointed “not-quite-costumer” |
#8
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So why not support this game now in hopes of a better sequel? Not every game franchise started with greatness. Perfection takes time and sequels.
![]() Last edited by Jasta 6; 08-23-2009 at 09:31 PM. |
#9
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I just hope they release the cockpits and planes in large DLC's. |
#10
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its unfortunate that people will be disappointed for expecting that BoP would provide that experience on consoles and it comes up short, but its understandable. its IL-2 Sturmovik. if it was a completely new franchise/concept then it will probably have been cut some slack. just look how badly recieved the new star wars movies were as a prime example of fans not getting what they had hoped for! ![]() |
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