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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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Just tried the PS3 demo, already had the game on pre-order anyways.. but loving it so far.
I know a number of people have already mentioned control configuration already, seemingly for the gamepad.. but I would like to see more options for the Joystick config. I have a Saitek Cyborg Evo, and none of the settings worked for me. At best my throttle level controlled the rudders and twisting the stick (usually for yaw) controlled the throttle. I read that another Saitek user (X52) has the same issue. Also the main trigger switched cockpit view, so essentially the current options are not viable at all for my Saitek joystick, so will have to stick to the gamepad for the time being. Cheers. |
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#2
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i think a good feature would be to have co op online campain so you could pass with friends or squadron mates, i think it would be funner than havin some ai wingmen that dont attack right targets or dont listen.......
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#3
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Supporting the Playstation EYE for head tracking would be the best thing to put into the game. For us PS3 users.
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#4
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Quote:
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#5
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I know this is probably a nightmare for the devs, but I would love to be able to use my own skins.
I remember asking the Wipeout HD team and they explained what a nightmare that would be lol But flight sim fans are pretty hardcore and I'm sure many of us have experience painting the UV maps and keeping file sizes down. A long shot I know... it's their fault for making it so close to a PC sim! Now we want it all! |
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#6
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We need a poll for some of the possible additions.
I second the eye-toy for head tracking - this would be huge. Tracking targets with analogue sticks is cumbersome/disorienting and the combat would feel so much more natural if the eyetoy was supported. Actually, I'd pay for eyetoy support. Seems to me like developers have simply ignored what can be done with that thing - PD will change that with GT5, but seriously, all the developers must be too chicken-youknowwhat to develop new ways to experience games. Hopefully NATAL will cause some activity and Sony and MS developers will do these things more often. |
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#7
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Hi Anton and devs,
I'm sure you guys are probably already past Gold, and let me state that I also design multiplayer games for the Playstation (Zipper) so I know this is also a much-requested feature but I have to add my voice to those begging for co-op multiplayer For me, competitive multiplayer is a nice distraction, but the meat in some of the greatest MP flight/space sims has been the ability to fly as a squad in campaigns or instant-action missions. Even if the Strike gametype could support AI for the other team I'd be over the moon. The fantasy fulfillment for me, and my co-workers (some of whom are veteran developers from Dynamix) and friends is flying as co-ordinated squadrons in the big battles, or against waves of bombers and their little friends. Anyway, maybe DLC? |
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#8
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#9
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To the Devs:
After the demo was released this week i checked boards all over the net about some feedback from the demo. Guess what: You hardly find any threads about il2. People who did play it, liked it, but still this game is not being recogniced much from the gaming community. The only good thing about this would be, that there will be a small hardcore base of players online, no kids, no problems. BUT: Bad sells = maybe no support, ´cause you guys dont make enough money with this franchise. Why did you not put a little more effort into marketing? This game is still hardly known out there, and that is sad, since the demo alone is awesome! I am aware that a "sim" game draws a smaller crowd of players to the franchise, but there are many players out there, which where looking forward to a game like this (me for example I still hope that more previews/reviews (positiv!!!) pop up the next two weeks prior to launch. Otherwise this game will not sell too much i am afraid! |
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#10
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1. Is there a chance to fire the cannon(s) independently form the MGs? Maybe in simulation mode?
2. Ju-87G in a future DLC please! |
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