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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-20-2009, 09:21 PM
manintrees manintrees is offline
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Originally Posted by bussinrounds View Post
Ps3 owner here. Playing the demo, and really loving the sim mode ! Finally a challenging flight game for consoles Great job guys. Somthing i did notice however, was a lack in varying engine noises when throttling, which i think was touched on before. Just reiterating, that's all.
I'll be downloading when I get home from work and am very excited (wife working late tonight,Yay!)

The engine noise issue has been mentioned here but it is worth mentioning again. I really, really, really hope this gets fixed. Cars on my Colecovision had variable throttle noise for pete's sake!
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  #2  
Old 08-21-2009, 02:21 AM
Pup Pup is offline
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Just tried the PS3 demo, already had the game on pre-order anyways.. but loving it so far.

I know a number of people have already mentioned control configuration already, seemingly for the gamepad.. but I would like to see more options for the Joystick config.

I have a Saitek Cyborg Evo, and none of the settings worked for me. At best my throttle level controlled the rudders and twisting the stick (usually for yaw) controlled the throttle. I read that another Saitek user (X52) has the same issue. Also the main trigger switched cockpit view, so essentially the current options are not viable at all for my Saitek joystick, so will have to stick to the gamepad for the time being.

Cheers.
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  #3  
Old 08-21-2009, 02:36 AM
DannyBooze DannyBooze is offline
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i think a good feature would be to have co op online campain so you could pass with friends or squadron mates, i think it would be funner than havin some ai wingmen that dont attack right targets or dont listen.......
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  #4  
Old 08-21-2009, 02:21 PM
trk29 trk29 is offline
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Supporting the Playstation EYE for head tracking would be the best thing to put into the game. For us PS3 users.
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  #5  
Old 08-22-2009, 09:16 PM
kharvick292192 kharvick292192 is offline
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Quote:
Originally Posted by Pup View Post
Just tried the PS3 demo, already had the game on pre-order anyways.. but loving it so far.

I know a number of people have already mentioned control configuration already, seemingly for the gamepad.. but I would like to see more options for the Joystick config.

I have a Saitek Cyborg Evo, and none of the settings worked for me. At best my throttle level controlled the rudders and twisting the stick (usually for yaw) controlled the throttle. I read that another Saitek user (X52) has the same issue. Also the main trigger switched cockpit view, so essentially the current options are not viable at all for my Saitek joystick, so will have to stick to the gamepad for the time being.

Cheers.
I agree with this post as I have the Logitech Force 3D Pro. I tried the configs that come with the demo, with the thrustmaster 1 config being close (throttle was throttle, twist did adjust rudder, hat switch looked around) but the trigger was the 11 button and not where it should be assigned. It would be nice for additional configs for other joysticks, or just a screen where you can assign it yourself. Thanks for making an enjoyable, realistic WW2 combat sim for consoles, something that has been lacking for quite sometime.
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  #6  
Old 08-22-2009, 11:57 PM
PF_Lizard PF_Lizard is offline
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I know this is probably a nightmare for the devs, but I would love to be able to use my own skins.

I remember asking the Wipeout HD team and they explained what a nightmare that would be lol But flight sim fans are pretty hardcore and I'm sure many of us have experience painting the UV maps and keeping file sizes down.

A long shot I know... it's their fault for making it so close to a PC sim! Now we want it all!
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  #7  
Old 08-23-2009, 12:19 AM
fuzzychickens fuzzychickens is offline
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We need a poll for some of the possible additions.

I second the eye-toy for head tracking - this would be huge.

Tracking targets with analogue sticks is cumbersome/disorienting and the combat would feel so much more natural if the eyetoy was supported.

Actually, I'd pay for eyetoy support. Seems to me like developers have simply ignored what can be done with that thing - PD will change that with GT5, but seriously, all the developers must be too chicken-youknowwhat to develop new ways to experience games.

Hopefully NATAL will cause some activity and Sony and MS developers will do these things more often.
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  #8  
Old 08-23-2009, 02:46 AM
Reverend_Ed Reverend_Ed is offline
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Hi Anton and devs,

I'm sure you guys are probably already past Gold, and let me state that I also design multiplayer games for the Playstation (Zipper) so I know this is also a much-requested feature but I have to add my voice to those begging for co-op multiplayer

For me, competitive multiplayer is a nice distraction, but the meat in some of the greatest MP flight/space sims has been the ability to fly as a squad in campaigns or instant-action missions. Even if the Strike gametype could support AI for the other team I'd be over the moon. The fantasy fulfillment for me, and my co-workers (some of whom are veteran developers from Dynamix) and friends is flying as co-ordinated squadrons in the big battles, or against waves of bombers and their little friends.

Anyway, maybe DLC? . Played the demo last night and I was hooked. Haven't been this excited to buy a console game since forever -- fantastic job you guys.
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  #9  
Old 08-23-2009, 05:16 AM
Irishmandkg Irishmandkg is offline
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Quote:
Originally Posted by Reverend_Ed View Post
Hi Anton and devs,

I'm sure you guys are probably already past Gold, and let me state that I also design multiplayer games for the Playstation (Zipper) so I know this is also a much-requested feature but I have to add my voice to those begging for co-op multiplayer

For me, competitive multiplayer is a nice distraction, but the meat in some of the greatest MP flight/space sims has been the ability to fly as a squad in campaigns or instant-action missions. Even if the Strike gametype could support AI for the other team I'd be over the moon. The fantasy fulfillment for me, and my co-workers (some of whom are veteran developers from Dynamix) and friends is flying as co-ordinated squadrons in the big battles, or against waves of bombers and their little friends.

Anyway, maybe DLC? . Played the demo last night and I was hooked. Haven't been this excited to buy a console game since forever -- fantastic job you guys.
The SOCOM and MAG Zipper? The old Socom games where fun, but the new one sucks. MAG is awesome though!
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