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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-18-2009, 03:21 PM
David603 David603 is offline
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I think there is an animation for the pilot slumping over the controls, and the same goes for all other crew members, because thats how it works in the PC version. Trouble with not having replays is you can't get a good look at the planes when you shoot them down.
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Old 08-18-2009, 03:22 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
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Originally Posted by David603 View Post
I think there is an animation for the pilot slumping over the controls, and the same goes for all other crew members, because thats how it works in the PC version. Trouble with not having replays is you can't get a good look at the planes when you shoot them down.
ah right, but in the video did you notice how the pilot was turning to one side, i thought that maybe he might have leant on the controls and forced the plane into a turn, rather like in GTA 4?
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Old 08-18-2009, 03:25 PM
David603 David603 is offline
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Could be. I'll have to try that out with some head on passes later and see if they go down any particular way.
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Old 08-18-2009, 03:27 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
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Could be. I'll have to try that out with some head on passes later and see if they go down any particular way.
so your saying there could be a set way of them crashing?
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Old 08-18-2009, 03:31 PM
David603 David603 is offline
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Well, the devs will have set it up so if the pilot is killed the plane goes into a dive, or something like that. Thats how it works in GTA, although there are a couple of different animations and the one chosen is picked at random so it doesn't look like exactly the same thing happens everytime you hit the driver.
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Old 08-18-2009, 03:35 PM
trk29 trk29 is offline
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Man he looked like he was flying supersonic at the end.
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Old 08-18-2009, 03:38 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
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Man he looked like he was flying supersonic at the end.
i know, you can see the white lines behind his wings aswell, he must have leant on the throttle or something.
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Old 08-18-2009, 03:29 PM
Danny M NL Danny M NL is offline
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Originally Posted by ThatYoungGameGuy View Post
ah right, but in the video did you notice how the pilot was turning to one side, i thought that maybe he might have leant on the controls and forced the plane into a turn, rather like in GTA 4?
I doubt the control stick is linked to the tailplanes, probably just an animation of the stick leaning to the right with the pilot on top of it, and forcing the plane down by using the physics model...

The GTA IV physics model is focused more on characters since it's supposed to mimic a city, you can't expect a flying simulator to have the same level of animation as a sandbox game. Although I must say that I've had tons of fun with the GTA IV physics model. Shooting a police officer in the head through the side window, after which he planted his foor firmly on the throttle and sped off into the distance crashing into a brick wall, launching the passenger through the front window, priceless!
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Old 08-18-2009, 03:33 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
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Originally Posted by Danny M NL View Post
I doubt the control stick is linked to the tailplanes, probably just an animation of the stick leaning to the right with the pilot on top of it, and forcing the plane down by using the physics model...

The GTA IV physics model is focused more on characters since it's supposed to mimic a city, you can't expect a flying simulator to have the same level of animation as a sandbox game. Although I must say that I've had tons of fun with the GTA IV physics model. Shooting a police officer in the head through the side window, after which he planted his foor firmly on the throttle and sped off into the distance crashing into a brick wall, launching the passenger through the front window, priceless!
thanks for your input man, but maybe Anton himself can tell us about the psychics engine used on the pilots?
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Old 08-18-2009, 03:37 PM
David603 David603 is offline
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Originally Posted by ThatYoungGameGuy View Post
thanks for your input man, but maybe Anton himself can tell us about the psychics engine used on the pilots?
There won't be one, it will always be a preset animation of the pilot slumping forwards over the controls. Why waste processing power on something that will only be seen rarely if ever and you can fake convincingly enough with one animation?
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