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King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

 
 
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Old 08-07-2009, 10:23 AM
Vilk Vilk is offline
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Join Date: Apr 2009
Posts: 376
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I don't like all the random in the game but I can admit that shops, items, enemies and troops random has advantages.

But there's a type of random I strongly dislike it's battle random with heavy effects. That destroy fine tactical approach. Here a list:
  • Random charming, 30% chance of charming opponent troop instead of attacking. I hate this one, you are going to free a path by destroying an enemy troop and instead you get a boring useless junk in your path.
  • Critical, double damages, pure random. Even if you get luck to get items increasing critical chance and play on morale it will still be heavy random. 30% chance of getting double damages or the reverse. I hate this one too and I'd love have an item that disable any critical from both sides.
  • Random dodging avoiding any damages, the effect is heavy and based of stuff like 30% chance to get it. Hateful one too.

There are some other heavy random like some units that have a range damages from 1 to 4, awful but at least they aren't troop that are good fighters and worth for other points.
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