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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-06-2009, 11:17 PM
TexRoadkill TexRoadkill is offline
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It's not that hard to fly.
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  #2  
Old 08-06-2009, 11:27 PM
Kartman013 Kartman013 is offline
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Yep, turn down the yaw and roll sensitivity to about half-way. That should do it. The flight dynamics in this version are excellent.
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  #3  
Old 08-06-2009, 11:31 PM
xNikex xNikex is offline
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http://forum.1cpublishing.eu/showthread.php?t=8635

http://forum.1cpublishing.eu/showthread.php?t=8483
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  #4  
Old 08-07-2009, 12:04 AM
David603 David603 is offline
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To give Cynabal some credit, he has obviously tried the fix to the stalling problem by turning down sensitivity, and so probably knows about the to threads brought up there.

Also, he is talking about possible differences between the PC Il2 flight models and those in Birds of Prey, which is a related but different issue, so it doesn't really need to go in the same thread.

I'm not sure if the flight models are the same anyway, because I have been playing the original Il2 on my laptop with a 360 controller, and it seems harder to stall the planes than in Birds of Prey, even with the sensitivity turned down in BoP. However this could be because the original Il2 does not have the same aircraft as the demo, or it could be that the flight models have changed between Il2 and Il2 1946, which is where I assume the flight models from BoP come from. I will have to try Il2 1946 out on my proper PC with a 360 controller when I next go home from Uni to be sure.
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  #5  
Old 08-07-2009, 03:27 AM
Desode Desode is offline
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Quote:
Originally Posted by David603 View Post
To give Cynabal some credit, he has obviously tried the fix to the stalling problem by turning down sensitivity, and so probably knows about the to threads brought up there.

Also, he is talking about possible differences between the PC Il2 flight models and those in Birds of Prey, which is a related but different issue, so it doesn't really need to go in the same thread.

I'm not sure if the flight models are the same anyway, because I have been playing the original Il2 on my laptop with a 360 controller, and it seems harder to stall the planes than in Birds of Prey, even with the sensitivity turned down in BoP. However this could be because the original Il2 does not have the same aircraft as the demo, or it could be that the flight models have changed between Il2 and Il2 1946, which is where I assume the flight models from BoP come from. I will have to try Il2 1946 out on my proper PC with a 360 controller when I next go home from Uni to be sure.

They are the same flight models as the pc ver. This was confirmed by Anton on here when Buggins asked him about it, and another member of the Dev team confirmed it for me on the Il2 Twitter site.
DESODE
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  #6  
Old 08-07-2009, 12:05 AM
Cynabal Cynabal is offline
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Well i turned down the elevator sensitivity a little more to 10 and it stops the dead stalls, but the aircraft still dont like turning and just dont feel like the PC version, its even the lightest turn trys to induce a stall, atleast now its playable, but still think it needs some love.

Also they should default the sensitivity at half when the game ships or there going to have alot of people who litterally play once and never again.

I still think the game needs better audio and visual que's to when your pushing the aircraft to hard, would be nice if xbox pads had haptic feedback
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  #7  
Old 08-07-2009, 02:30 AM
Porcho Porcho is offline
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I'm sorry, but to be honest, in my opinion... I just tried lowering my sensitivity, and I find that to be such a cheap fix. To me its like cheating, only the game supports it.

Online, people are going to play the way the game actually is, and then some will make this small adjustment, and fly the plane like an ace because of that.

I doubt pilots had turned down the sensitivity of their sticks in real life, and flew without the worry of stalling. To me, the game turns into Arcade mode when you do that.. but this is just my opinion.
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  #8  
Old 08-07-2009, 02:47 AM
David603 David603 is offline
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Real pilots actually had to pull back on a stick that took an appreciable amount of force to use, especially at high speed, where often it would not be possible to pull back the stick hard enough to stall the aircraft.

The little analogue stick on a controller can be pulled all the way back at any speed and is far more sensitive than the flight stick in an aircraft, so tuning the sensitivity so that the plane will only stall at low-mid speeds when the stick is pulled back all or almost all the way back is not cheating.
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  #9  
Old 08-07-2009, 03:30 AM
Porcho Porcho is offline
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I know what your saying David, but thats not really my point.. if someone turns the sensitivity down, and others online don't, then one has an advantage.

To me, they should fix the sensitivity so its more realistic, and the same for everyone.

That way everybody it experiencing the same characteristics as the other, and thats to the only way to truely show off skill, who can control the plane better then the other.

Not changing sensitivity so one guy can fly a plane like a god, and the other having trouble keeping the plane straight, you know what I mean?
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  #10  
Old 08-07-2009, 03:56 AM
David603 David603 is offline
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Yeah, I see your point, and I think you are right that the default should be lower, but I'm sure most players on Realistic and Simulation will figure this out themselves.
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