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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 11-29-2009, 05:29 AM
MACADEMIC MACADEMIC is offline
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Default Scenery Request

Hi Anton,

I would love to see added sceneries (maps) in either an update or a sequel:

- The Alps: it would be just stunning to add this, it would give the dogfights even more 3D appeal if they were to take place over mountain tops and in steep valleys (which feeling you partly have in the Ardennes but they're not that high)

- Malta: well, perhaps because I live there, but mostly because historically it was the most bombed place in WWII. Would give an interesting background for new missions.

- North Africa: would imagine a desert landscape a very attractive addition to the game, plus a good scenery for new missions.

All in all, many thanks for an amazing product.

Thank you for your time and consideration.

MACADEMIC
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  #2  
Old 12-13-2009, 07:23 PM
ivanrdgz ivanrdgz is offline
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Default Change the color of the aim cross

Guys,

I can't see a thing on this game. I would like to be able to change the color and the contrast of the HUD indicators, specially the aiming cross.

Thanks,
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  #3  
Old 12-15-2009, 11:24 PM
hangtime253 hangtime253 is offline
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Default Fix the controls options

Can't a patch be made so that the controls match Radio Control Transmitters?

Here in the US the controls are throttle and rudder is on the Left and the elevator and ailerons is on the right.

I find the game difficult and undesirable as it is.


http://www.hooked-on-rc-airplanes.co...-controls.html
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  #4  
Old 12-24-2009, 10:54 AM
Stanrosquain Stanrosquain is offline
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Default

Hi,

I have a question for Anton : Is it possible that the next IL-2 contains a view of the turrets in the first person or this possibility is completely ruled ?


My suggestions for the sequel :

-all cockpits (bombers and fighters)

-real bombsights for bombers (as in IL-2 on the PC. Passing in the interface of bombardment by pressing the stick RS)

-possibility to put in options "real cockpit only" in multiplayer

-possibility to choose a camouflage for planes

-editor mission more complex in order to extend the life of the game to infinite

-possibility to play at parts of multiplayer in "single player" with AI Enemies and AI friends (CTA, Strike, Deathmatch... in "single player")

-possibility at others players to join the "editor mission" of one player (the player can play alone with AI until other players come in his "mission editor").

-German campain

-view of turret in the first person (at least for planes with only one turret like Il-2, Pe-2, Ju-87, Bf-110)

-alarm for the Stuka (during dive-bombing)

-possibility to put in the option "Show names above the aircraft for sim mode" in multiplayer (as Il-2 on PC)

-to keep the inside view when our plane is shot down

-put the real voice with subtitles (as Il-2 on PC)

-"destruction of the enemie airport" : There are 2 team. Everyone must take of in his airport (or their airports) in the beggining. The objective is to destroy positions in the Airport opposing as the DCA or sheds. A team wins when it has destroyed all positions opposite of the airport opposing and then it destroyed all the aircraft that remained in the air.
When a plane is shot down, he must take off again later. Few sheds intact = the time of respawn is long.
We must landing to fill up with petrol and ammunition.

-possibility to choose in the option in multiplayer "only one chance" (a person who is shot down is eliminated and disconnected from the party with his points)

-Operation theatre : USSR, battle over London, Africa, Perhaps the pacific (enven if i prefair russians and germans planes)

-possibility to control a bomber with two bodies or more (3 or more if there is a view of turret in first person) The bodie who chose the bomber before the party start can drive this bomber and control its turrets. Bodies who have decided to join he can only control the turrets

-possibility to play in spit screen (one body drive a plane during the other take the gunner. It will be interesting if a view of turret in the first person and if it will be possible to play in spit screen on line. For example, one body drive a Il-2 and the other body take the gunner in the Il-2)
We can therefore play Il-2 to several on the same console and play together online. The person who drive the airplane will get all the points.

-aircraft over : Pe-2, Ju-88, He-177, Fw 200 Condor, Tu-2, Do-335



I hope my suggestions will be useful for the next IL-2

I congratulate Gaijin for his great work given to IL-2 BoP and I thank them to have provided the first flight simulator in console (sorry for my bad english)
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  #5  
Old 12-25-2009, 04:20 PM
MACADEMIC MACADEMIC is offline
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Default Future of BOP and Sequel with Headtracking

Dear Anton and team,

The inclusion of Headtracking Technology in an future update or sequel of your brilliant game is very high on my list.

There is a thread on that topic in the forum, in case you haven't checked it out yet, please do: http://forum.1cpublishing.eu/showthread.php?t=12014

Merry Christmas and Happy Holidays!

MACADEMIC
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  #6  
Old 12-26-2009, 08:36 AM
kozzm0 kozzm0 is offline
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what is the headtracking tech? LIke in Gran turismo where if you move your head, the driver's head moves?

If it's about changing the view, it would never work. You wouldn't be looking at the screen anymore.

How come your avatar is Победная Звезда but you haven't joined the battle for Europe for USSR? Битва ещё продолжается!

The draft is today, so if you haven't joined, it's probably too late, depending on the rules
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  #7  
Old 12-26-2009, 11:59 AM
MACADEMIC MACADEMIC is offline
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Default

Quote:
Originally Posted by kozzm0 View Post
what is the headtracking tech? LIke in Gran turismo where if you move your head, the driver's head moves?

If it's about changing the view, it would never work. You wouldn't be looking at the screen anymore.
Hi,

Have a look here, this video shows how headtracking works. You only move your head slightly so your eyes can stay on the screen. It looks very intuitive and natural:



Video from a thread by Houndstone Hawk: http://forum.1cpublishing.eu/showthread.php?t=11935

MACADEMIC

Last edited by MACADEMIC; 12-26-2009 at 12:54 PM.
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  #8  
Old 12-27-2009, 03:34 AM
kozzm0 kozzm0 is offline
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Default

Quote:
Originally Posted by MACADEMIC View Post
Hi,

Have a look here, this video shows how headtracking works. You only move your head slightly so your eyes can stay on the screen. It looks very intuitive and natural:

(a video)

Video from a thread by Houndstone Hawk: http://forum.1cpublishing.eu/showthread.php?t=11935

MACADEMIC
doesn't look like the dude was able to check 6 though.

Would the ps eye be capable of this?
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  #9  
Old 12-27-2009, 10:03 AM
MACADEMIC MACADEMIC is offline
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Default

Quote:
Originally Posted by kozzm0 View Post
doesn't look like the dude was able to check 6 though.

Would the ps eye be capable of this?
Have a look further down this thread: http://forum.1cpublishing.eu/showthread.php?t=12014

It seems like the Eye Toy can pretty precisely monitor headmovements, angles etc. Regarding checking his six, I'm not sure but that would depend on how much headmovement translates into change of viewing angle. It should be possible to finetune it that way.

MACADEMIC
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  #10  
Old 12-27-2009, 02:39 AM
PaulDPearl PaulDPearl is offline
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Default Suggestion to Devs...

There are a few bugs with the game...

When viewing from 3rd person, the X and Y axis of the camera are oppisite that from the HUD only and Cockpit view... this has got to be a bug...

If you have a custom control setup you can no longer "press select to Continue" when on missions... even if you haven't changed the "select" button's features... ((you have to change the layout to "wirless controller" and then press "select" - then you have to change the layout back to "custom" to continue to use your workable controls...))

If you can make the game compatable with the Track IR, you would have the greatest combat simulator ever. ((Though I haven't tried it with a joystick yet...))
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