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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

View Poll Results: Do you want Red outs and black outs in simulation mode?
Yes 56 91.80%
no (post your reasons why) 5 8.20%
Voters: 61. You may not vote on this poll

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  #1  
Old 07-31-2009, 02:00 AM
reynard11 reynard11 is offline
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Red outs and black outs? Sure they would be nice but they're far from a deal breaker for me. No there's something else that just might though but first a little backround if you will let me indulge.

I've been playing the IL-2 series of games since Pacific Fighters came out. So not forever but almost. Simply put, it's my favorite pc flight sim I've played and I still do to this day. However as you might have gathered with me posting here, I also love to play games on consoles too. So when one of my fave pc series makes a move to the console I get quite anxious. Witness Race Pro just a few months ago. Utter failure IMO. BoP though, after playing demo, is obviously on much firmer ground. It feels like IL-2, yay! It looks and sounds great too. The multiplayer will be the true test of course.

So here's the rub and it may just be me because I didn't see much mention of it elsewhere on this forum (could be I just didn't dig deep enough)... why didn't you include a custom button layout option? I'm not a programmer but it seems like such an obvious thing to do. Personally I have a real problem with having the Throttle, Rudder & Head-cam all on the same stick. I might be able to walk, chew gum & pat my belly at the same time but looking around at low altitude w/o screwing up your throttle position or rudder is nigh impossible for me.

I think it's great that you made sure to support flight sticks with your game but the appeal of console gaming to me is being able to plop down on the couch, hit a button and be off and running with my controller in hand. I already have an X52 for the pc and I really don't want to have to by another one for the 360. I only have so much space & $$$.

Believe me it's not just you guys, there's plenty of other console flyers that have the same issues it's just that because I love your past games so much that this is a dissapointment for me. I'm wondering if you tried any other flying games on the 360 when coming up with your control layout? It's very similar to the Battlestaions' games (which I also love but for the ships not the planes). If it had to be a fixed layout then Over-G's wins hands down. Lt stick for pitch & roll, Rt stick for head-cam, Triggers for rudder control & Shoulder buttons for throttle control. To me that just makes sense, no?

Anyway, I'll almost certainly get the game when it's released (any chance of a multiplayer demo???) and deal with the control scheme best I can but just wanted to hopefully have someone at 1C to hear my piece. Thank's for your time.
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  #2  
Old 07-31-2009, 03:20 AM
irrelevant irrelevant is offline
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Quote:
Originally Posted by reynard11 View Post
If it had to be a fixed layout then Over-G's wins hands down. Lt stick for pitch & roll, Rt stick for head-cam, Triggers for rudder control & Shoulder buttons for throttle control. To me that just makes sense, no?
I agree completely. That layout was simply great.
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  #3  
Old 07-31-2009, 05:49 AM
OntheCrab OntheCrab is offline
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Quote:
Originally Posted by irrelevant View Post
I agree completely. That layout was simply great.
Wow, that's an awesome layout. Shit.
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  #4  
Old 07-31-2009, 07:04 AM
Buggins Buggins is offline
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Quote:
Originally Posted by irrelevant View Post
I agree completely. That layout was simply great.
I agree too.
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  #5  
Old 07-31-2009, 08:58 AM
H Lecter H Lecter is offline
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First of all I voted 'Yes'

However, I am not unhappy if the blackout/redout feature is not there. Think about it realistically - with games being dumbed down for consoles everywhere and 'casual players' dictating what they want to see in a game by being the majority it is almost a miracle how 1C was able to realize a simulation mode like the one presented in this game.

I'm sure Anton and his team fought hard to give us all features that can be included technically. Maybe, if this game becomes a huge commercial success, the publisher will allow the designers more freedom for the sequel.

We, the people on this forum are a tiny part of the whole community that will play the game. We are (unfortunately) not representative for the major part of potential customers.

If you wanna see a really dumb game, play Blazing Angels - you don't even have a cockpit view there!
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  #6  
Old 07-31-2009, 09:19 AM
TexRoadkill TexRoadkill is offline
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Fantastic game. I can definately live without the blackouts. I voted no because that's just how I roll!
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  #7  
Old 07-31-2009, 09:56 AM
ADAMMAX10 ADAMMAX10 is offline
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I voted no because it's not very important to me, to be completely honest. I guess i would classify myself somewhere between casual and hardcore for the most part. Sim seems hard enough to me as it is, i do understand that there will be a pretty steep learning curve. You can only crash and burn so many times before you ask yourself "what the hell am i doing wrong?" lol.....
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  #8  
Old 07-31-2009, 09:46 AM
elneilios elneilios is offline
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Quote:
Originally Posted by irrelevant View Post
I agree completely. That layout was simply great.
Yes this is the perfect layout for a flight sim on the gamepad definately. To shoot you would use 'A' I assume? This works because once you've found you target moving head with right stick you would get your sights on him and take thumb off of stick and onto 'A' to shoot, no need to shoot whilst moving your head.

Lets pray for an update later on that has this layout as an option! For now I am managing with what has been done without a huge problem.
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  #9  
Old 07-31-2009, 10:01 AM
Moog Moog is offline
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I voted 'NO', because I respect this decision of the developers. I know it's hard to please everyone but it looks like you came very close to this. IMO the current balance between user-friendliness (arcade) and realism is fine. Blackouts/redouts are not the most important things to me in an aerial combat game.
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  #10  
Old 07-31-2009, 12:58 PM
Kosmos Kosmos is offline
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Hi all
I liked the demo and am really looking forward to the full release in September!

Cheers
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