Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-23-2009, 06:41 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
Approved Member
 
Join Date: Aug 2008
Location: Newcastle Upon Tyne, England
Posts: 341
Default

@ElAurens, you say "But after seeing aircraft after aircraft crash in to the earth from thousands of feet and bounce or just crumple a bit, I'm becoming less enthusiastic about the DM. Oleg had this pegged in his comments on it. It looks to me like they just applied FPS "rag doll" physics to the crash DM."

I actually said this well before Oleg on this very same thread, asked for peoples opinions on it, and not a single person replied. Few days later, Oleg says the same and all his little soldiers are in agreement lmao I am apparently not important enough lol.........Oh well must accept it

That said, there are aspects of the DM that are superb and have never been done before, in any sim. Its not all doom and gloom, even last night I noticed something new......After taking damage from AAA fire, I noticed that sun rays where shining through the holes that had been made onto the lower wing, looks unbelievably cool

Why don't you wait till the first large scale patch before condemning it? All the things you say about Multi-player are true, the campaign sucks as well....But have patience, Padwan
Reply With Quote
  #2  
Old 07-23-2009, 06:48 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
Approved Member
 
Join Date: Aug 2008
Location: Newcastle Upon Tyne, England
Posts: 341
Default

Page 2 on this thread. 22nd June.

"Now I'm no Physics "Major", but as impressive as some of the effects look, some of them do not look quite right to me. A plane diving at a collosal speed regardless of its weight is going to build up a lot of mass and energy, right? It just seems sometimes that they just crumple like the paper aeroplanes I used to throw at my maths teacher as a kid, when they were'nt looking Maybe I am wrong about this, but I would expect for example them to be impaled into the ground in this scenario, if coming down at speed at a 90 degree angle. Like I say, maybe due to their relatively light weight this would be correct, someone please correct me if this is so."

Hmph.
Reply With Quote
  #3  
Old 07-23-2009, 11:25 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by RCAF_FB_Orville View Post
@ElAurens, you say "But after seeing aircraft after aircraft crash in to the earth from thousands of feet and bounce or just crumple a bit, I'm becoming less enthusiastic about the DM. Oleg had this pegged in his comments on it. It looks to me like they just applied FPS "rag doll" physics to the crash DM."

I actually said this well before Oleg on this very same thread, asked for peoples opinions on it, and not a single person replied. Few days later, Oleg says the same and all his little soldiers are in agreement lmao I am apparently not important enough lol.........Oh well must accept it
I'm sorry to hear this is your personal view on this community, but this complete statement completely disregards some important facts:

Oleg had the chance to play the game before or shortly after it was released in Russia in May. Mid-June US-customers could get a limited number of copies, but sales reached their high not before the last week in June. European customers will get their chance end of July in an English version and End of August the earliest in the localized versions.

So if even more people will give their reviews in August, that is not because these "little soldiers are in agreement" then, but because most of us will take that long to take a personal look at the game and not make a judgment based on second hand information.
Reply With Quote
  #4  
Old 07-24-2009, 02:09 AM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

Thank you Feuerfalke.

Orville, I don't recall your post. I am just giving my observations after spending some time with the sim. I'm hardly Oleg's little soldier.
He is correct about this aspect though.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #5  
Old 07-24-2009, 04:18 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by RCAF_FB_Orville View Post
Why don't you wait till the first large scale patch before condemning it?
they have already released some patches since it was 1e released, going by the gradual minor fixes included, this is going to take a very long time and there is no indication that the real main issues will ever be addressed satisfactorally (easy to join online servers for coop missions, dogfight and campaigns, a firm promise to remove the DRM if the game flops so people wont have wasted their money, free mission building, object making and campaign management tools so the comunity can take the ball and run with it to buid on what basic content there is now, etc..)

Quote:
Originally Posted by RCAF_FB_Orville View Post
All the things you say about Multi-player are true, the campaign sucks as well.
and what you are forgetting to mention, there are some further major issues with what should be the best core components of this game to, like takeoff distances for aircraft are 4x to long, placing doubt on their environmental physics modeling, odd damge models with aircraft striking the earth at full speed, static weather patters without terrain masking for AI (magic vision seeing through mountains and clouds) etc...

i think the red barron crowd whom have for a long time been waiting for a new replacement game, they keep hanging on to the glimpses of quality RoF shows and it must be frustrating for them to see the botched product they were landed with right now. for them i hope eventally RoF will be patched to fix it (err for free of course, rather than the pay as you go carrot dangeling they are using now)

for the rest of the flightsim community RoF as a "new product type" (perpetual console type addon sales), its beta status at release time, the fact the product wont play at all if RoF flops, major elements missing in the game, etc.. means that this is the worst possible type of new flightsim. If it succeeds it is bad for us because it sets a new lower standard for all future products, and if it fails it is bad for us to because it will be used as a reason for other investors not to enter the market in the future and make new products. the only glimmer of hope is that RoF could rapidly address the major issues with decent free patches and open up the game to community input, which i seriously doubt will ever happen before they run out of money and have to close their doors, at which point you will be left with nothing, zip, de nada, rien ! personally ifyou are going to do an act of charity i prefer to give my 50$ to a homeless out of work person so he can buy himself some food for a couple of days.

Last edited by zapatista; 07-24-2009 at 04:32 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:47 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.