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#1
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This is based on the game map to know the reality of the total mileage of lines:
Intercontinental high-speed roads: Road 5: The actual length of 1282 kilometers Road 80: The actual length of 320 km Road 580: The actual length of 80 km Road 10: The actual length of 100 km Road 15: The actual length of 215 kilometers Road 215: The actual length of 80 km Road 110: The actual length of 8 km Road 205: the actual length of 70 km U.S. State Road: Road 101: The actual length of 1,200 km Road 395: The actual length of 800 km California State Road: Road 99: The actual length of 400 km Road 126: The actual length of 90 km Road 299: The actual length of 400 km Road 14:the actual length of 200 km Road 108 and 120: The actual length of 220 km Road 41: The actual length of 160 km Road 58: The actual length of 200 km Road 1: The actual length of 5 kilometers Realistic about the total mileage of about 6,000 km of roads Therefore, from 12,000 miles (18,000 kilometers), as well as a wide gap between the |
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#2
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Pook - You are taking this way too seriously...It's a game, made by a gaming company, for profit, end of discussion.
A true simulation is actually meant for training people in whatever field it may be (MS flight sim, various army-used simulation games), now considering this wasn't released by an actual trucking company, for actual truckers, to learn how to actually drive on the open road in California..I think it's safe to say, it's meant to be a GAME... A simulation through and through would be as dull as watching paint dry..Nobody would buy it...If you insist that you would, then i'd have to ask why you don't get outside and drive a real truck if it's so much fun and more realistic? Face facts, simulation games like this are meant to sacrifice some realism for fun, unless they are designed purely for educational purposes..Which this was not.. |
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#3
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He's sumed it up right there mate, it is a fact
Last edited by digit; 07-20-2009 at 09:34 AM. |
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#4
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Yes, a simulation game is not the same thing as a real simulation program. It is a simulation GAME as others on the list have pointed out.
Also, as digit points out, how fun would it be to play the GAME when it takes several hours to deliver a single load? You would just sit there in front of your computer basically doing nothing, since most of the time you would just be driving on a straight freeway. Yes, that might be realistic, but would you really spend so MUCH time on this game? Now, it should be pointed out that MS Flight Simulator actually does this. A lot of people have the game running over night; they go to bed, put the plane on autopilot, checks the status every hour or so, and get out of bed to land the plane in the morning. There is a big difference though, because FS really is more of a real simulator, and you can actually learn all the needed skills a pilot needs within the simulator. You also have an autopilot, plus the option to speed up time. In RigNRoll you will not have an autopilot, and speeding up time doesn't make any sense in this game. Also, creating a 1:1 map of California is impossible. That would basically mean the development time would increase by at least a tenfold. Are you going to drive around and record every street, every house, every tree in California? Then you should do 3D modeling of all these objects, debug and test it. Good luck with that. Last edited by trucknisse; 07-22-2009 at 08:20 PM. |
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