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#1
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Fully wrong, it's quite easy to finish any battle with full rage and mana, boring but easy anyway, but that doesn't make the mage superior to warrior, the reverse is still true.
For the time we don't see it in a same way, for me it's a base element of the game, it's not a matter of high challenge but in the basic game. If not it's quite easy to just wait for mana restore, boring but easy anyway, so if time doesn't count just wait and you get full mana, that's that simple. If it count you end to restore mana at end of battle and that's tedious and worse. |
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#2
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In that case the argument is sort of pointless - we both agree that the mage suffers a certain handicap that can easily be compensated with a few more rounds in battle, provided the battle allows it
I do not argue that it is boring to wait around, but that's a part of the gameplay as a mage. The game allows for unique gameplays for all 3 chars and that's what makes it fun. And besides - if the mage is handicaped by that - what do we say about the paladin, who neither gets enough rage in combat, nor gets enough mana for decent spellcasting other than buffing? |
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#3
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The game flow which is very fast doesn't match mana restore along exploration, a bit of design originality here would be quite better and wouldn't break any balance. That's not a perfect game, it has other points much better design.
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