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| Tips and hints for Single player campaign May contain SPOILERs |
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#1
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Which German mission? What were you replacing? and no, there is no list. You just have to switch similar types. You can't switch a tank with a truck towing a at gun, but you should be able to switch a tank with a puma.
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#2
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The final German mission is the one which never loaded, the other was Desert Stronghold.
I was trying to add (not switch) the kv_2 from the Soviet mission The Last Stand, to both of the above missions. I've been thinking it may have something to do with the "waypoint" - All the reinforcements (except the airstrike) on Desert Stronghold are 175, but the text i copied from the Soviet mission has the kv_2 at waypoint 1932. |
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#3
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That's cool! Everything that I do has to do with switching one thing with another. As far as a saved game goes, I think you have to use an ID # that's already in the game.
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#4
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Not sure what you mean by using an ID # that's already in game..? You mean for the waypoint #?
Well i haven't actually tried replacing one unit with another, only adding and editing current reinforcements. I was hoping you might of had a list so i wouldn't have to go through the slow process of opening up all the other saved games to look at the reinforcements then trying to copy/paste it from there. For example, if i wanted to replace the unit below, would i only have to modify the sections i have highlighted in bold? {"pz3" {state "-"} {text "$/reinf_pz3"} {image pz3f} {hint "$/reinf_pz3_h"} {count 9999} {score 1} {delay 0} {eventEnd "rnf_pz3"} {waypoint "175"} What did you enter for the M26? Because i noticed on the Soviet mission, the text is different to the Germans, the units have the full word "reinforcement" in their name, not just reinf.... {"kv_2" {state hidden} {text "$/reinforcement_kv"} {image kv1} {hint "$/reinforcement_kv_tip"} {count 5} {score 50} {delay 60} {eventStart "reinforcements2_kv"} {waypoint "1932"} It seems that without a list of how the developers have named their tanks in the reinforcement section this requires alot of trial and error. |
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#5
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Have you gotten it to work at all? I just replaced the T26 with the M26.
{Entity "t26" 0xa021 {Position 1057.7 3246.41 74.48} {xform zl 44.81 y 2.27 zw -96.97} {SpawnedInFog} {Volume "ram" {able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}} } {Impregnability harmless} {Extender "enumerator" {number 736} } {Extender "detail" {random 0} } {Interaction {Calls {"start_check_sinking" 2334 -1170.51} } } {Player 1} {Operatable} {MID 480} {Able "-select" "-emit_passangers_on_enemy"} {Chassis {MovementSpeed 0.130278} } } --------------------------------------------------------------------------------------- {Entity "m26" 0xa021 {Position 1057.7 3246.41 74.48} {xform zl 44.81 y 2.27 zw -96.97} {SpawnedInFog} {Volume "ram" {able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}} } {Impregnability harmless} {Extender "enumerator" {number 736} } {Extender "detail" {random 0} } {Interaction {Calls {"start_check_sinking" 2334 -1777.36} } } {Player 1} {Operatable} {MID 480} {Weaponry {Current "mgun"} {State "mgun" {Weapon "uber_browning" filling "bullet50" "ap" "ammo" 999999988} } {State "mgun2" {Weapon "uber_browning" filling "bullet50" "ap" "ammo" 999999981} } } {Chassis {MovementMode 2} {MovementSpeed 0.143111} {FuelBag {Remain 199.334} } {CurrentGearDir 0} } } Last edited by kane1; 07-06-2009 at 09:12 AM. |
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#6
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...How could i of gotten any further? You didn't answer any of my questions
Yes, i can add (same faction) units to the reinforcements...Only if i know the name. Yes, i can add airstrike and other locked reinforcements. I just can't add units from another side - Which is what you have done with the M26...Hence my asking..How? The spelling is different for Soviet/German reinforcements (on the saved games i'm looking at anyway..) So again, without knowing how it is written in the file, i won't be able to get far.. ---------- Edit: Thanks for editing your last post to include the text you used to convert one tank to the other...But that isn't the reinforcement section you're editing is it?..That's the actual unit itself you are changing? Seems like you'd need to know more than just the name of the unit if you wish to convert one to the other like that.. Unless you are just copy/pasting that info from another game's saved file..Then copying over the existing tank? So a medium Soviet tank would still be displayed as a medium soviet tank in the reinforcement section..But when you deploy it, it's an M26?.. Sorry for all the questions, but it started off sounding easy..Now sounds like hours of work just to figure out what to enter for what unit... Last edited by Nokturnal; 07-06-2009 at 09:24 AM. |
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#7
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I just replaced the T26 with the M26.
{Entity "t26" 0xa021 {Position 1057.7 3246.41 74.48} {xform zl 44.81 y 2.27 zw -96.97} {SpawnedInFog} {Volume "ram" {able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}} } {Impregnability harmless} {Extender "enumerator" {number 736} } {Extender "detail" {random 0} } {Interaction {Calls {"start_check_sinking" 2334 -1170.51} } } {Player 1} {Operatable} {MID 480} {Able "-select" "-emit_passangers_on_enemy"} {Chassis {MovementSpeed 0.130278} } } --------------------------------------------------------------------------------------- {Entity "m26" 0xa021 {Position 1057.7 3246.41 74.48} {xform zl 44.81 y 2.27 zw -96.97} {SpawnedInFog} {Volume "ram" {able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}} } {Impregnability harmless} {Extender "enumerator" {number 736} } {Extender "detail" {random 0} } {Interaction {Calls {"start_check_sinking" 2334 -1777.36} } } {Player 1} {Operatable} {MID 480} {Weaponry {Current "mgun"} {State "mgun" {Weapon "uber_browning" filling "bullet50" "ap" "ammo" 999999988} } {State "mgun2" {Weapon "uber_browning" filling "bullet50" "ap" "ammo" 999999981} } } {Chassis {MovementMode 2} {MovementSpeed 0.143111} {FuelBag {Remain 199.334} } {CurrentGearDir 0} } } |
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