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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I kind of enjoy the AI they don't seem to be that uber to me. Naturaly if you come straight at them they will get ya. Vary alt. slightly on approach and you will find that throws them off well
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#2
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ok ok ok,
seems that everyone is ok with the game, how silly and how stupid i am to try to point out something like that! i wouldnt aware there was that much people who are more royalist than the king... |
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#3
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Quote:
Do you really believe that maddox games are not aware of those things? Especially a perfectionist like oleg has reduced them and will reduce those shortcomings as far as possible for the game(s) to come. So your post was superfluous and the tune might be interpreted as "aggressive - whiner"
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#4
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Simmer down there dude, take in a deep breathe you'll be ok. This has been a long standing problem with this sim and frankly more than likely will be for other new sims in the future for a while as Blackdog_kt has pointed out. Most of us have just reclunctly accepted it and moved on still enjoying the sim, it sounds like you are a new comer to the world of 1946. The only major beef I had with the gunners is they can get you from angles that are impossible to shoot at unless you are physically holding the MG out of the a/c and aiming. This is usually seen in the dive bombers but still, I just have to keep moving and don't sit in one place. Though I have noticed myself, not sure if others have noticed this as well but when coming straight down on a bomber the gunners usually don't do much, not sure maybe they are just giving up and accepting whats coming to them.
Flyingbullseye |
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#5
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They are not totally uber and they are not totally useless, they are a mix of both depending on individual factors and most of all, how you approach them in your attack. It's just that this is almost a 10 year old game and at the time it was made, that's the best they could do with the code they had. I'm not saying they aren't "broken", because they are. What i'm saying is that we know how they work now, so we have found ways to overcome their "broken" behaviour. Ways that are not only easy after a little practice, they are also realistic and will improve your tactics and flying |
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