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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 07-01-2009, 09:30 PM
Tomo Tomo is offline
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Could anyone explain the difference between Cannons and Machine guns. Sorry i know this sounds quite naive, but honestly i don't know.
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Old 07-01-2009, 10:16 PM
Spitfire23 Spitfire23 is offline
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Quote:
Originally Posted by Tomo View Post
Could anyone explain the difference between Cannons and Machine guns. Sorry i know this sounds quite naive, but honestly i don't know.
a cannon is 20mm or larger, a machine gun is 20mm or smaller
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Old 07-01-2009, 10:52 PM
xNikex xNikex is offline
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I'm sure glad I finally got my HDtv working with my Xbox yesterday!

The pictures are absolutely amazing. I love what you guys did with the ground details. Thank you guys very much for all of the hard work you put into this for us.
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Old 07-01-2009, 11:55 PM
bsmith13 bsmith13 is offline
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Quote:
Originally Posted by Tomo View Post
Could anyone explain the difference between Cannons and Machine guns. Sorry i know this sounds quite naive, but honestly i don't know.
While explosive bullets were developed for machine guns, all cannon shells were meant to explode. The hitting power was tremendous, as a cannon round would not merely penetrate and expend itself, it would detonate and take a piece of the target with it.
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Old 07-02-2009, 12:30 AM
guiltyspark guiltyspark is offline
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I dont know where i read it , but it said that a single burst of cannon fire from a ME109 could down a B17
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Old 07-01-2009, 10:52 PM
Marchochias Marchochias is offline
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Originally Posted by SlappyDingle View Post
Well Marcho, as I'm sure you've read, we all care a great deal about the details. We don't need the Spits and Hurris balanced nicely with the BF109. That's Heroes Over Europe talk! Seriously tho, if they have all the little pros and cons they had in real life, the balance will be there.
It is impossible to perfectly recreate the aircraft. Can't be done. Remember how few of these aircraft actually remain flyable in the world. Even if every developer had personally flown every Spitfire variant, they still couldn't program in every single variable in the world, because there are literally millions. Everything from weather to how a plane flies differently when its hydraulics are shot out in the left wing or something.

The best you can do is an approximation of reality. And since we all agree IL-2 BOP is a much, much closer approximation and more authentic combat flight sim than anything else out there, what's the problem? It's like complaining about a first person shooter because it doesn't look exactly like real life, even if this shooter still looks way better than all of the other ones.

Besides, the aircraft at many points weren't perfectly balanced in the actual conflict either.

Nobody wants to hear "Oh yeah, that Fw 190 can shoot down your Spitfire no problem because it could in real life for this brief period in 1942" or whatever to explain why one aircraft is overpowered in multiplayer. That's not a valid reason for unbalancing the game.

Hell, the fact that the multiplayer of any game will inevitably have internet lag alone makes it impossible to recreate real life flight characteristics, where there is no lag.

Anton explained it quite well, I think. As I said earlier, I think some of you are being unreasonably nitpicky about this.

Last edited by Marchochias; 07-01-2009 at 10:54 PM.
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