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IL-2 Sturmovik The famous combat flight simulator.

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Old 06-24-2009, 10:22 AM
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SlipBall SlipBall is offline
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(quote)Oleg Maddox
From third party in time we may see controlable u-boats and ships, tanks


Oleg do you think it possible someday for a total land, sea, and air on-line simulated war useing SOW engine. With the introduction of drivables, be it land and sea it seems possible to me
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Old 06-24-2009, 11:08 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by SlipBall View Post
(quote)Oleg Maddox
From third party in time we may see controlable u-boats and ships, tanks


Oleg do you think it possible someday for a total land, sea, and air on-line simulated war useing SOW engine. With the introduction of drivables, be it land and sea it seems possible to me
It will depends of how much we will be able to insert in the initial release and its success on the market.
If it will go with success then we will be free to add more and more features to help third party to release their dreams.

With the release it will be ready for third party modeling of aircraft, ground objects (both static and AI), online maps, controlable by player guns. But our external special tools for inserting of these objects will be ready a bit later than the release of the sim itself. It will be separate tools for free downloading and use.

I think it is possible to get flight sim as a flight sim, where we have aircraft as main heroes with simplified model of control for tanks, cars, torpedo boats of drednauts. I don't think we are going for modeling of all the personel positions of drednauts...
Simplified controls of these ground objects need to be present due to standards of other games that to invite in our niche more non-fligth simmers.

I think the next code that we will release with the tools should be drive-able tanks, cars(with ability to dive and shoot from MG of this military car) and torpedo boats.

Am I right?

PS. Also... there is real complex tasks that to make all this alive and with superb playablity... We will need also to give user of tank(ship) to command other AI tanks (ships) and these commands are not the same type as we a doing for the aircraft AI

Last edited by Oleg Maddox; 06-24-2009 at 11:12 AM.
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Old 06-24-2009, 11:10 AM
KG26_Alpha KG26_Alpha is offline
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Am I right?
Yes. be sure
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Old 06-24-2009, 04:40 PM
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(quote)Oleg Maddox
Am I right?


Have you ever been wrong?...not offen I think
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Old 06-24-2009, 04:49 PM
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Originally Posted by Oleg Maddox View Post

I think it is possible to get flight sim as a flight sim, where we have aircraft as main heroes with simplified model of control for tanks, cars, torpedo boats of drednauts. I don't think we are going for modeling of all the personel positions of drednauts...
Simplified controls of these ground objects need to be present due to standards of other games that to invite in our niche more non-fligth simmers.

I think the next code that we will release with the tools should be drive-able tanks, cars(with ability to dive and shoot from MG of this military car) and torpedo boats.

Am I right?

PS. Also... there is real complex tasks that to make all this alive and with superb playablity... We will need also to give user of tank(ship) to command other AI tanks (ships) and these commands are not the same type as we a doing for the aircraft AI
Oleg,

it is exciting to see many of those aspects are coming true, many of us have dreamed of some sorts of integration of a flightsim with ships, submarines, and ground vehicles like tanks

will we be able to walk/run with our player pilot ? for ex from aircraft to AA gun, from briefing hut to aircraft, and from crashed aircraft to nearby vehicle for example ? if not immediately available, is that type of "real world" interaction going to be possible for the BoB players at some point ?

thanks again for your recent answers, its great to get some further detail
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