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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 06-19-2009, 10:23 PM
Wehrwulf Wehrwulf is offline
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I am also very excited about multiplayer and I hope that the game will live up to its claims of having extreme amounts of people in their multiplayer lobbies, as this will make the feel both more exciting and realistic. As well as being massive, I am looking forward to the airfield capture mode as well, specifically because it involves a degree of strategy, unlike Ace Combat and other jet fighter series in which you spawn, shoot someone with a missile from 10 miles away, and then to find yourself blowing up in the middle of the air a few seconds later. Not that I have anything against a standard deathmatch, but it's nice to know that monotonous spawning and dying is not the only feature of multiplayer. One more thing I would like to heap on my excessively long post is that I hope that arcade as well as simulation mode is available for multiplayer. It would be good fun as well to take off, expend your ammo, and have some kind of resupply on the airstip for sim mode to make it interesting, making airfield capture quite enjoyable. I am obviously rambling ahead of myself, so let me just say this: This has some awesome potential!
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Old 06-19-2009, 10:54 PM
Desode Desode is offline
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Man this is AMAZING NEWS and it really sounds to me like this means real Servers too ! I agree 100% about the whole Matchmaking system which is really bad ! and I hate it with a passion.
Great news, I'm so happy . Thanks for the Post, DESODE
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  #3  
Old 06-20-2009, 01:34 AM
guiltyspark guiltyspark is offline
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Quote:
Originally Posted by Desode View Post
Man this is AMAZING NEWS and it really sounds to me like this means real Servers too ! I agree 100% about the whole Matchmaking system which is really bad ! and I hate it with a passion.
Great news, I'm so happy . Thanks for the Post, DESODE
take note though

this does NOT mean we are getting dedicated servers , your gameplay quality will still depend on the guy hosting the room
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Old 06-20-2009, 03:20 AM
Desode Desode is offline
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Originally Posted by guiltyspark View Post
take note though

this does NOT mean we are getting dedicated servers , your gameplay quality will still depend on the guy hosting the room
Well that depends, that one E3 review said 32 players online, Now if thats true then I would think it has to be servers. Because the 360 only supports 16 player hosting. Unless they figured out some new way to do things.
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Old 06-20-2009, 07:10 AM
amiral-adama amiral-adama is offline
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Originally Posted by Desode View Post
Well that depends, that one E3 review said 32 players online, Now if thats true then I would think it has to be servers. Because the 360 only supports 16 player hosting. Unless they figured out some new way to do things.
No.Perfect dark was 32 player.And without dedicated servers.
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  #6  
Old 06-20-2009, 08:46 AM
Desode Desode is offline
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No.Perfect dark was 32 player.And without dedicated servers.
Hmmm, I did not know that. How did it run ? was the lag bad ?

Well if they can get a 360 to host a game that looks this good and run 32 players online with no major problems ,,, Well , I will be even more impressed then I already am with this game.

Thanks for the info Admiral Adama, DESODE
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Old 06-20-2009, 08:52 AM
Roadie Roadie is offline
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Where do you have the info, that there will be a lobby system? I will be happy too, if this is true.
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  #8  
Old 06-20-2009, 09:02 AM
peterdegrotere peterdegrotere is offline
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so if i understand corecctly you can also just play with friends only if you like, or can get friends to your game
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  #9  
Old 06-20-2009, 05:34 PM
guiltyspark guiltyspark is offline
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Quote:
Originally Posted by Desode View Post
Well that depends, that one E3 review said 32 players online, Now if thats true then I would think it has to be servers. Because the 360 only supports 16 player hosting. Unless they figured out some new way to do things.
I HIGHLY doubt this game will have 32 players

For a few reasons , first reason is that 505/1c games are not going to be throwing that kind of money around for dedicated servers for thousands of people, currently the only people using dedicated servers on consoles is sony , and they are only doing it to make the PSN appear superior to XBL and they are losing ALOT of money by doing this.

The other reason is that 32 players flying around would get old fast. And historically dogfights were only around 4-6 planes encountering each other.

Dedicated servers are really a stop gap for current online gaming. At some point in the future internet speeds will reach a point where you will be able to host 32 player matches peer to peer. But as of right now cable is the current type of internet in use so its 16 players.
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  #10  
Old 06-21-2009, 12:20 AM
Desode Desode is offline
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Originally Posted by guiltyspark View Post
I HIGHLY doubt this game will have 32 players

For a few reasons , first reason is that 505/1c games are not going to be throwing that kind of money around for dedicated servers for thousands of people, currently the only people using dedicated servers on consoles is sony , and they are only doing it to make the PSN appear superior to XBL and they are losing ALOT of money by doing this.

The other reason is that 32 players flying around would get old fast. And historically dogfights were only around 4-6 planes encountering each other.

Dedicated servers are really a stop gap for current online gaming. At some point in the future internet speeds will reach a point where you will be able to host 32 player matches peer to peer. But as of right now cable is the current type of internet in use so its 16 players.
Man I have to disagree ! I have both systems so I have no favorites but as a gamer who plays online all the time you are way off base.

The 360 has just as many games on real servers. BFBC BFMC , Chromehounds, Fronlines Fuels of Wars(50 players with jets ,tanks,heli's,Apc's,jeeps and infantry), I could go on and on. I know because most of these games are ones I in house tested. The difference is that XboxLive has more restrictions on Dedicated server use , then the PSN..

Last year I put together a petition of 80 thousand names from XboxLive Gamers that wanted real servers.

Hosting on consoles Sucks ! It limits what gamers can play with whom, and the integrity of the host's ping changes every time some one leaves and then comes in. This in turn changes who the match making system puts in the game ! So you almost never have 3 lag free games in a row EVER !!!!!

As a long time pc gamer I have been spoiled because we pay $10 less per game and 95% of pc MP games get real dedicated servers to play on.
360/console users get Screwed on this !! They pay a yearly fee to play online and $10 more per game on top of that !!!! How can you pay that much extra money and not get real servers ! We are talking about Millions of dollars !!

Its plain Freakin GREED MAN !!! Thats what it is.

I'm here to tell you, that if you think that hosting games on a consoles will ever come close to the stability of real dedicated servers,, well then you are going to be waiting for 20yrs before you see a console that can do it and do it well.



Now I will say that 1C, maybe one of the very VERY FEW, that couldn't afford real servers but they are a small minority. Plus in my BOOK they shouldn't have to give them to us ,because the Console companies SHOULD provide the servers !!!!!!!!!!!


Please know that this anger isn't directed at you,, its aimed at the problem I encounter all the time on consoles ! HOSTING SUCKS ! *SS !!!!!!!!!!!
DESODE
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