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| Tips and Hints Different solutions, tips and hints. |
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#1
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If there's Shaman they are probably a better choice, I just forgot them. But at the game point Chase was he was far to have done the Orc Embassy battle.
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#2
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i mostly get them at the tavern when u ccomplete the dragon fang quest
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#3
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Ok, Im almost done with Freedom Islands now. And Im not going to lie to you, it has been painfull at times. Yesterday I beat Krakken in turn 47. Basically I wouldent have come close to killing it if I hadent used my Royal Thorns. In the end I had Thorns on all but a couple of squares. Decent stacks of 3-400 aswell. Prior to this I upgraded my 2 original Royal Thorns to 15 as I was all but ready to give up. Ive never played with Royal Thorns so I wasent really sure how good they were. But hello meat(plant)wall!
Ive gotten: Sacrifice, Gift, Ice snake, Hypnosis (After failing 15 times on a gremlin battle!) and no Resurrection yet During most of FI I went with Inqs, Alchemists, Cannoners (found a few for sale and sacrificed until I had enough), Evil Beholders (Was lucky and found these for sale here aswell) and Arch Mages actually. Thats right, 5 ranged! I never thought it would be effective, but with alot of slow+ice snake spaming it actually worked. Basically I need to kill them before they get to me thus rendering Royal Snakes and Horsemen somewhat useless except for certain fights. (I also Sacrificed me a nice stack of Horsemen!). I tried taking alot of screenshots as you lot would really enjoy a few of them, but I couldent find them on my harddrive afterwards Oh I also got 1 Demon from the Dragon Fang quest, but it will probably take me a while to reach a point where I can use them so I wount get me a stack just yet! Please keep posting as its nice motivation |
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#4
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Oh right, the setup I run right now is: Evil Beholders, Inqs, Cannoners, Royal Plants and Arch mages. (With Royal Snake as a sub for no retal)
I still hold on to the arch mages due to high amount of hitpoints, long range, the shield and the teleport. Basically with rank 2 slow and the Arch mage teleport you "freeze" one mob for an entire turn. And that helps alot. |
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#5
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actualy archmage is low hp unit for its level ^^ devs raised it by much in AP
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#6
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Nice that they got an upgrade on hitpoints, they will be really slow to take down then Cant wait for AP! |
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#7
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well most units will have more hp but some weaker units like archmage will have much higher boost then others (in %)
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#8
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That said I used Archimage, Horsemen, Royal Thorn, Cursed Ghost and Inquisitors and got 1 dead Archmage, 1 dead Horsemen (resurrected 2 times with inquisitors and Gift) and... 8 dead Inquisitors. I was quite happy with that result so keep it but zero dead, damit. I wonder what level was your mage or what Leadership? I also hadn't Shaman yet but I don't think Shaman totem is healing plants at least for Royal Thorn it seems it doesn't heal them. I could not have quote it right but I doubt. |
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#9
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Quote:
Most fights can be done alot more easily if you are ok with just a few deaths I noticed. But some enemy heroes really favour hiting each of your stacks with units once with a damage spell. Same can be said about the gremlin towers. It wasent so hard to prevent the Krakken from hurting me troops initially aslong as I keept out of his range and killed the devilfish the same turn they spawned. The trick for me was to save the archer plants in the back and send the melee plants to the front. So in the end I had 4 or was it 5 large stacks of archer plants that never took damage. This helped ALOT as the devilfish stacks go up quite fast and peaked at 600 in the end. After a while however I had to use all my focus on killing the devilfish and in the end when I killed Krakken I had 6 stacks up all clustered in the northwest. I solved this by almost killing the outer devilfish and had them fight really weak plants. This way I could use the ranged to pick off the 600 stacks and not having them roam free and kill my important units. I think Royal thorns may be my new favourite unit I took screenshots of this, but I cannot find them. I checked both the game folder and the save folder under my documents. Ill give it one more go when I get home from work however. But its strange as I know my way around computers so I wouldent normally not be able to find something. |
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#10
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In my current game as impossible paladin, I attacked the kraken when I was about level 12, I think, with the following army composition:
Inquisitors Archmages Cannoneers Giants Royal Snakes All in all, the fight wasn't tough at all. Used the snakes' lunge ability to attack the kraken directly, and used the giants as a tank to both attack the kraken and provoke it to attack the giants (so no devilfish summoning for some turns), which it did, and the giants could more than withstand its attack with its huge hit points, the archmage's shield, and an occasional heal spell. |
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