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#1
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Yes, flicker = clignoter
I'll make some screenshots for the weapon bug. For the FOV yes, a slider could be a good choice. edit: Screenshot §§ ![]() ![]() ![]()
Last edited by Kr3v; 05-27-2009 at 07:33 PM. |
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#2
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Then I've got a problem. (like I hadn't enough yet)
Okies. I guess the minimum should be 90, but what about the max? (sorry, 1024*768 lover here) Comment on screenies (from left to right): row1:n°1 + row2 + row3 n°1&2 + row4 n°2&3: those are normal, just your weapon being pulled back as you come too close to an obstacle (try aiming with a rifle at 20cm from a wall) row1 n°2&4: perhaps you're so close from the obstacle that the weapon is behind the cam (if so, it's normal). I've got to go to those locations to check. row1 n°3: clearly a bug. You just pulled out your gun and aimed at the sky, right? Did you take the screenie between 2 flickers or is it permanently invisible? row3 n°3:np afaik row3 n°4 + row4 n°1: Is that supposed to be a colt?..... Oh I see you were zooming with a colt while being at 15cm from the barrel. Well, press yourself (in real life) against a wall, and try to draw a weapon at full arm extent. AS you cant put your arm through the wall, you're going to have some...difficulties, but how am I supposed to render that ingame? Deny zooming when close to a wall? |
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#3
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For the fov slider, maybe 90 to 130 ? After 130 we have an alien fov, it's not really unplayable, even with a 72/9 TV
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Personaly, I don't like the distorsion system. I used to play games with a large fov (quake 3, enemy teritory quake wars, unreal tournament 3) and when I launched your mod I was surprised, I thought it was a bug. Necrovision engine seems to don't like weapon pullback. |
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#4
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Because flickers appear randomly? Is it related to FPS (BTW there is a console command "showfps 1")
And while we are at it, did you try the modification of CWeapon.lua line 1552 I mentionned earlier? 0-$#&@ I gonna kill you for saying that, really, do you know how painfull it was to make it working!? 1-I think it's more realistic. I mean you can't aim a rifle while being pressed against a wall, can you? (except if you're turning your back to the the wall, I know, I know) 2-If I remove weapon pullback, you'll have all the glitches&bugs listed in ztorm's FOV fix thread (like effects being misplaced and passing through walls while the weapon does not, flames not leaving from the flamer barrel, weapons being squeezed when using a large FOV, etc...). 3-If you've got a better solution than wpn pullback I (will kill you) am all eyes. The engine doesn't have its word to say. I tell it to pull back, it'll pull back, may it like it or not - period! |
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#5
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Last edited by Kr3v; 05-29-2009 at 02:05 AM. |
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#6
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Yet you represent 50% of my betatesters,so... I'm not. I know ('kay next time I'll put smileys...) Another no blood no violence, goody two-shoes edition? |
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#7
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But I prefer answer to it, we are on the web and irony (ironie ?) is often invisible. And no ! ArmA is not censored in Germany edit : And yes, smileys are usefull while talking with foreign people. Irony is different with languages. Last edited by Kr3v; 05-29-2009 at 02:29 AM. |
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