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Mods NecroVisioN MODs and other improvements

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  #1  
Old 05-27-2009, 07:20 PM
Kr3v Kr3v is offline
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Yes, flicker = clignoter

I'll make some screenshots for the weapon bug.

For the FOV yes, a slider could be a good choice.

edit: Screenshot §§








Last edited by Kr3v; 05-27-2009 at 07:33 PM.
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  #2  
Old 05-27-2009, 08:15 PM
Gniarf Gniarf is offline
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Quote:
Originally Posted by Kr3v View Post
Yes, flicker = clignoter
Then I've got a problem. (like I hadn't enough yet)

Quote:
Originally Posted by Kr3v View Post
For the FOV yes, a slider could be a good choice.
Okies. I guess the minimum should be 90, but what about the max? (sorry, 1024*768 lover here)

Comment on screenies (from left to right):
row1:n°1 + row2 + row3 n°1&2 + row4 n°2&3: those are normal, just your weapon being pulled back as you come too close to an obstacle (try aiming with a rifle at 20cm from a wall)

row1 n°2&4: perhaps you're so close from the obstacle that the weapon is behind the cam (if so, it's normal). I've got to go to those locations to check.

row1 n°3: clearly a bug. You just pulled out your gun and aimed at the sky, right? Did you take the screenie between 2 flickers or is it permanently invisible?

row3 n°3:np afaik

row3 n°4 + row4 n°1: Is that supposed to be a colt?..... Oh I see you were zooming with a colt while being at 15cm from the barrel. Well, press yourself (in real life) against a wall, and try to draw a weapon at full arm extent. AS you cant put your arm through the wall, you're going to have some...difficulties, but how am I supposed to render that ingame? Deny zooming when close to a wall?
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  #3  
Old 05-28-2009, 12:29 AM
Kr3v Kr3v is offline
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For the fov slider, maybe 90 to 130 ? After 130 we have an alien fov, it's not really unplayable, even with a 72/9 TV

Quote:
row3 n°3:np afaik
Yes I know, it was to compare.

Quote:
I've got to go to those locations to check.
It's the beginning of the game.

Quote:
Did you take the screenie between 2 flickers
I had no flickers while taking these shots.

Personaly, I don't like the distorsion system. I used to play games with a large fov (quake 3, enemy teritory quake wars, unreal tournament 3) and when I launched your mod I was surprised, I thought it was a bug. Necrovision engine seems to don't like weapon pullback.
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  #4  
Old 05-28-2009, 04:13 AM
Gniarf Gniarf is offline
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Quote:
Originally Posted by Kr3v View Post
I had no flickers while taking these shots.
Because flickers appear randomly? Is it related to FPS (BTW there is a console command "showfps 1")
And while we are at it, did you try the modification of CWeapon.lua line 1552 I mentionned earlier?
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Originally Posted by Kr3v View Post
when I launched your mod I was surprised, I thought it was a bug.
0-$#&@ I gonna kill you for saying that, really, do you know how painfull it was to make it working!?
1-I think it's more realistic. I mean you can't aim a rifle while being pressed against a wall, can you? (except if you're turning your back to the the wall, I know, I know)
2-If I remove weapon pullback, you'll have all the glitches&bugs listed in ztorm's FOV fix thread (like effects being misplaced and passing through walls while the weapon does not, flames not leaving from the flamer barrel, weapons being squeezed when using a large FOV, etc...).
3-If you've got a better solution than wpn pullback I (will kill you) am all eyes.
Quote:
Originally Posted by Kr3v View Post
Necrovision engine seems to don't like weapon pullback.
The engine doesn't have its word to say. I tell it to pull back, it'll pull back, may it like it or not - period!
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  #5  
Old 05-29-2009, 02:03 AM
Kr3v Kr3v is offline
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Quote:
Originally Posted by Gniarf View Post
Because flickers appear randomly? Is it related to FPS (BTW there is a console command "showfps 1")
Personaly I use fraps.

Quote:
And while we are at it, did you try the modification of CWeapon.lua line 1552 I mentionned earlier?
Not yet, I only played UT3 today while waiting for ArmA 2

Quote:
0-$#&@ I gonna kill you for saying that, really, do you know how painfull it was to make it working!?
Sorry if I hurt you. I know that you worked a lot, but I personaly prefer to be honest (while staying respectful for your work), I don't want to lie, and because you worked a long time it's for me a better reason to be honest. If you prefer, I can say it's great, but it won't help you.

Quote:
1-I think it's more realistic. I mean you can't aim a rifle while being pressed against a wall, can you? (except if you're turning your back to the the wall, I know, I know)
2-If I remove weapon pullback, you'll have all the glitches&bugs listed in ztorm's FOV fix thread (like effects being misplaced and passing through walls while the weapon does not, flames not leaving from the flamer barrel, weapons being squeezed when using a large FOV, etc...).
3-If you've got a better solution than wpn pullback I (will kill you) am all eyes.
The engine doesn't have its word to say. I tell it to pull back, it'll pull back, may it like it or not - period!
It's MY preference, not a general one, don't be hurt by my comment, it was not an attack. I've not a better solution, and to be honest, I don't search realism in Necrovision, ArmA 2 is out (in germany, but i'm not german )

Last edited by Kr3v; 05-29-2009 at 02:05 AM.
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  #6  
Old 05-29-2009, 02:13 AM
Gniarf Gniarf is offline
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Quote:
Originally Posted by Kr3v View Post
Sorry if I hurt you. I know that you worked a lot, but I personaly prefer to be honest (while staying respectful for your work), I don't want to lie, and because you worked a long time it's for me a better reason to be honest. If you prefer, I can say it's great, but it won't help you.
I was kidding ! Nothing serious! And BTW, I prefer straight & harsh way over the slow & ambiguous.
Quote:
Originally Posted by Kr3v View Post
It's MY preference, not a general one,
Yet you represent 50% of my betatesters,so...
Quote:
Originally Posted by Kr3v View Post
don't be hurt by my comment
I'm not.
Quote:
Originally Posted by Kr3v View Post
it was not an attack.
I know ('kay next time I'll put smileys...)
Quote:
Originally Posted by Kr3v View Post
ArmA 2 is out (in germany, but i'm not german )
Another no blood no violence, goody two-shoes edition?
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  #7  
Old 05-29-2009, 02:17 AM
Kr3v Kr3v is offline
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Quote:
Originally Posted by Gniarf View Post
I was kidding ! Nothing serious! And BTW, I prefer straight & harsh way over the slow & ambiguous.
Yet you represent 50% of my betatesters,so...
I'm not.
I know ('kay next time I'll put smileys...)
Another no blood no violence, goody two-shoes edition?
I know it was not serious, I use the same answers

But I prefer answer to it, we are on the web and irony (ironie ?) is often invisible.

And no ! ArmA is not censored in Germany But it's in german, and I've some difficulties to understand german And the game will be out in 20 days so...By the way, ArmA is not a really violent game if we talk about visuals, it's not soldier of fortune or manhunt.

edit : And yes, smileys are usefull while talking with foreign people. Irony is different with languages.

Last edited by Kr3v; 05-29-2009 at 02:29 AM.
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