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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-26-2009, 07:53 AM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
In the picture posted on the 22/5 The Wellington has 'bent' flaps.


Two questions:
1) Does this indicate that the aircraft skins can be deformed for certain types of damage?
2) if we have minor collisions with other objects\ground will the aircraft get dented/deformed or pannels bents back?

Cheers!
I think the damaged represents all the possible bullet hole damage that can be modeled on the plane. Obviously were the plane is hit will dictate which areas are affected.
This is the cosmetic damage as far as i can tell, not the destruction damage, like wing tips blown off etc.
My question for Oleg is will damage such as cosmetic bullet holes have direct fm influence. A hole in my left wing although cosmetic in nature, will it affect drag?
Will the damage model be more pronounced. Looking at a single engine fighter in IL 2 I can basically have engine smoke, stutter, stop, burst into flames or explode. Could a prop theoreticaly be hit by an incoming shell and shatter? Just how varied will the new damage model be?
Will damage model from inside the cockpit be the same, a few holes in the windshield and a destroyed gunsight?
If I am in a bomber cockpit and my co-pilot is killed will he slump over or will he still be alive to me?

Last edited by Bobb4; 05-26-2009 at 07:56 AM.
  #2  
Old 05-26-2009, 10:48 AM
KG26_Alpha KG26_Alpha is offline
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Re: Bent metal skin damage.

Would be a nice thought to have this in real time DM but quite a load on the old CPU me thinks.

The bent flaps thing is the same skin DM the IL2's have where you see peeled parts on the engine cowl and wings in the current IL21946.

I dont think were goping to see it peel or bend inj real time, but appear as it does now in a DM skin.
  #3  
Old 05-26-2009, 04:43 PM
Feuerfalke Feuerfalke is offline
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Agreed, KG26_Alpha.

And other than the deformation the damage effects are not symetrical. I guess the chance of suffering the same damage to both flaps without shooting them off the wing is pretty much down to zero.

In Olegish:
Possible damage (not at once)

In EliminateSpeculationish:
It's a showcase for visual damage-effects. You will never see all this damage at once on a single plane ingame, as the plane would disintegrated long before due to weapons-effects, fire, explosions, structural stress, etc.
  #4  
Old 05-26-2009, 07:08 PM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by Feuerfalke View Post



In EliminateSpeculationish:
It's a showcase for visual damage-effects. You will never see all this damage at once on a single plane ingame, as the plane would disintegrated long before due to weapons-effects, fire, explosions, structural stress, etc.
You have obviously not flown a Ki-27 with it's scatter gun it calls an MG.
You could sure put that many holes in it with a Ki-27 and it would still keep on flying.
My guess is it might tickle the pilot to death though
  #5  
Old 05-27-2009, 04:19 PM
ckolonko ckolonko is offline
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Hi, Oleg,

I would like to see hydraulic failure modelled in SOW. This would lead to the gear being lowered on an aircraft that has been hit as can be seen in some Gun camera footage. It would also make it feasible to lower the gear manually if the gear will not lower. I think this would be a cool feature both when attacking an aircraft and also having been attacked making an emergency landing possible.

Cheers.
  #6  
Old 05-27-2009, 04:39 PM
Zoom2136 Zoom2136 is offline
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Make AAA (at least and Flak maybe) shoot at plane based on type of planes and MARKINGS. So if a Spitfire as german marking RAF AAA will try to shoot it down.
  #7  
Old 05-27-2009, 05:54 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by ckolonko View Post
Hi, Oleg,

I would like to see hydraulic failure modelled in SOW. This would lead to the gear being lowered on an aircraft that has been hit as can be seen in some Gun camera footage. It would also make it feasible to lower the gear manually if the gear will not lower. I think this would be a cool feature both when attacking an aircraft and also having been attacked making an emergency landing possible.

Cheers.
This is modelled in IL2 already, also take off gear damage can leave you with one or no gear as you get airborne, you can forget after returning to base from a long mission you have only one landing gear, it gets a bit messy

As for the "gun cam" gear dropping that's probably due to the pilot before bail out or extensive damage to the gear locking mechanism, not sure the damage modelling will go that far, would be nice if it did.

Last edited by KG26_Alpha; 05-27-2009 at 11:13 PM.
  #8  
Old 05-27-2009, 10:59 PM
Tree_UK
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Will we see oil splats/smears on cockpits generated from enemy aircraft engines that have been damaged? I have read numerous combat accounts where this happened after attacking an enemy aircraft.

Last edited by Tree_UK; 05-27-2009 at 11:09 PM.
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