![]() |
|
|||||||
| Tips and Hints Different solutions, tips and hints. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Why didn't you try making a good game setup for yourself? Doing the entire test takes like 5-10 minutes at most. After you leave the school and talk to king mark, save in something like... Game start. Then scour quickly the surrounding buildings of interest (castles, temples, mage towers, the horsemen camp, inns and furious paladin house) and see what they have to offer. If you're not satisfied with what they have, start a new game, do the Test again, save and check the game out. It takes a few tries, but sooner or later you'll get what you need to start well.
This is the best way to start off the right foot, have a good army and try to do a good game with no losses. In my eyes, any special challenge one can think of should be started like this to ensure a smooth going
__________________
Last edited by DGDobrev; 05-19-2009 at 02:52 PM. |
|
#2
|
|||
|
|||
|
i just want to make the best of everything
^^ keeps the game challenging that way |
|
#3
|
|||
|
|||
|
Ill will do that when I try copy it for impossible. Starting out with Inqs will help so much.
Also I found playing with griffin and horsemen in the same group quite viable. I used the Horsemen as tank and the griffin as hit and run attacker with quite a nice amount of hitpoints. The 4 ranged tactic I run now seems alot of effort but I dont know. Granted having them at range is nice, but you can just as easily jump around with a fast melee attacker if you use the wait function well. Oh I ran into my Double last night. What a big lump of fun it is to face Royal snakes, Alchemists, Cannoners, Inqs and Evil beholders and not plan on taking any losses |
|
#4
|
|||
|
|||
|
Well, if there are alchemists against you, or any non-retaliation unit for that matter, the battle always ends with no losses. I just love alchies... put them in a corner, put your strongest (with most HP) unit in front of them and just start ressurrecting your army at will
__________________
|
|
#5
|
|||
|
|||
|
Could you please elaborate on that tactic?
|
|
#6
|
||||
|
||||
|
I guess he means put Magic spring on the unit blocking the alchemists, so you regain mana which you use for resurrecting.
|
|
#7
|
|||
|
|||
|
Absolutely. You can also use chargers and whatever else you have available, just not cloud of poison, because it will move and may kill the unit you have left alive till you have your army fully ressurrected.
__________________
|
|
#8
|
|||
|
|||
|
I would like to thank all of you for holding my hand while I did this challenge. Basically it wasent so hard in the end once I had a 120 manapool paladin and abused Time Back like there was no tommorow. After a certain point you can turtle the enemy for many many turns in order to regain the mana you need to resurrect your faithfull troops. This was mostly an issue when I faced large stacks of dragons as they often get the initial burst and wrecks havoc on my overall strategy.
In the end I would rush in ewith my Dryads or my Royal snakes. Then have them tank the initial burst from whatever decided to hit them. I dident need to use Target for this. Then at the end of turn 2 I would just timeback the stack in question. This was the strategy that worked the best for me as it prevented their melee from walking towards my ranged units. So again cheers for keeping this thread alive and I hope you will contribute to my new challenge post. Impossible mage with no unit losses |
![]() |
| Thread Tools | |
| Display Modes | |
|
|