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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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#2
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Agreed 100%, C6_Krasno.
I want SoW to check wether there is a plane at where I am going spawn or not, that's for sure, but collisions are not only part of the game but also part of real life. And beyond that, it's a nice example of what my driving instructor said on my first meeting: Excellent driving skill doesn't mean that you can control your own car at 250kph, it means that you take into account that others may not be able to control theirs at 50. There are always two participants when a midair happens. |
#3
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I used to get really annoyed when the AI used to land and park through static planes, fragging both, it happens less often now (in IL*2) but it still happens, that's just as bad as the regular airbourne crashes between AI aircraft in regular (non-combat) flight, especially bombers (in IL*2). |
#4
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Spawnfragging rarely happens (if at all) in Quake, because the game not only checks wether the spawnpoint is clear, but also spawns you at a point where no enemy is in the immediate area, if possible (UT even checks line of sight to spawn you only when you are out of other players view or at quite some distance to them - if possible that is!)
As I noted before a similar check should definitely be implemented. A telefrag is something different, though, as it occurs, when 2 players use a teleporter in rapid succession - I never saw that happen in IL2 ![]() |
#5
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#6
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I think the OP mostly cares about the case where someone hits you from behind and you get charged for the team kill.
In this case, it is possible for 1C to check through the DM how the damage was made and appoint the TK accordingly. And most probably they'll have taken care of it. |
#7
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Funny how people always say " He just ran into me!".
You rarely (if ever) hear the truth...i.e. We collided with each other because we were playing chicken and niether would flinch" or something similarly applicable. <shrug> |
#8
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The spawn logic in IL2 is horrible, it will be fixed for sure in BoB.
Add features that check wither or not anything is already there and also add a lot more spawn points to each air fields, as for carriers and airstrip you'd simply be put into a queue. |
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