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| Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
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#1
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Yes you did DGDobrev and more but:
I want to finish impossible with no losses on all 3 classes but struggling with the paladin (this my 2nd rerun in paladin in that battle and no avail - either no artifacts no skills or just pure strategy) Funny how the mage can finish this battle in 2 minutes with red dragons (tripple armagedon and Necro call is too easy) I was wondering if you have a same game from your fight against him - would love to see what skills you took and what equipement you have The thing is I don;t have a problem with any other fight in the game - this one is a tough pickle for me |
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#2
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Quote:
I noticed few cases where the cloud didn't move but it's not fully clear when this happen. It seems that if the cloud won't be able to reach opponent before exhausting then it won't move. Also in case of Karador fight if you end with the crystal the cloud won't move as it doesn't consider the crystal as an enemy. It seems that some obstacle can block the cloud but it's not clear what obstacles. When trying to see if the cloud could reach the enemy and then will move I think, not sure, that I have to count the number of attack of the could + 2 from the square I cast the cloud and including this square. That's also a reason to not improve the cloud because it will move on a longer distance. I was wondering if you have quoted other characteristics that allow to identify when it's fine to use it or not. |
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#3
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Right.
Do not destroy the crystal at all until you're satisfied with all the resurrecting done. Leaving it alive allows for free ress turns. By using necro call or positioning your own troop above a dead body, you will prevent the crystal from summoning, so it will just skip the turn (provided karador has 0 mana already). Necro call indeed helps a lot here - even lvl 1 of it. Summon every time you can to prevent the crystal from doing that and to give yourself some scapegoats to take the hits and get free ones in turn without retaliation. After everything's down and you have a bunch of summoned troops already, set the bone dragons on a hex for from your army and start with the poison cloud trick. If I recall correctly, I ended up this battle at about turn 80 or 90 BTW, this trick doesn't fit in every situation. The cloud must be really far away, or it will try to attack an enemy. Try the farthermost hex from the enemy itself and pray it works |
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#4
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My archers shot up the necro's till there was only a couple left. I thought the battle was going to be hard so I cleared out the whole elf area and undead before tackling him, so was fairly high level.
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