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Battle mode Strategy, hints, questions

 
 
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Old 05-15-2009, 07:10 PM
Stepsongrapes Stepsongrapes is offline
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Originally Posted by Ryastar View Post
Well, you also have to consider the morale bonus (I did say that I tend to use all-elven army, and apart from that, unless you invest in tolerance (which is too far up the mind tree for warriors and mages) or use all-undead, the skellis will ruin the morale of everyone else), the init difference (6 for hunters, 4 for skelli), that your numbers are slightly off - hunters have 24 more attack than skellis (ok, now I'm just nitpicking, back to actual considerations), the fact that Hunters have no range or melee penalty, meaning that they will always do full damage, and skellis have to move closer and can't fight well in melee, the fact that hunters do bonus damage against animals (a good chunk of the opponents you face) and the fact that hunters will die far less frequently, having more than ten times the health of a skelli archer, and 16 more def. Damage isn't everything, Vilk.
Re hunters vs. skellies, it does real come down to an items/layout issue.

1 HUGE plus for skellies (and all weenies): big payoff for items such as whip or dagger that add damage.

Other benefits of lower level units include requiring less proficiency in magic to cast buffs on them. Finally, skels are just available a lot earlier in the game.

Of course, going all elf army makes the choice pretty darn clear, the other way.
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