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Men of War New World War II strategy game |
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#1
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1)COH is too arcade with abilities and cooldowns which sucks.2)No base building and being sent to the start if i tank gets thru.3)In COH multiplayer there are many ways you can basically cheat.4)MOW has locational vehicle dmg and damage modelling.5)MOW has projectile physics, no shells turning corners or going through hills.6)Inventory system ie losing your bazooka man doesn't lose you the bazooka.7)tactics WORK in MOW.
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#2
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Yes and ......no
Better realism and details Worse (overburdening) in single player playability Why, for a simple reason that all units need intense over the top micro which leads (at least me) to the using of the pause key more than anything else. I play the german campaing of MOW and i had quite a few moments where i was on the edge of smashing the keyboard. ![]() 1st mision - annoying paras dropping from the sky set on "move at will" which lead to hideous unneccesary losses and me preocuppied more with chasing them and cursing "stop rushing the enemy you f...ng morons" than actual tactics.A gathering point that you could set up, would be nice. Also some disparities in accuracy to range, between different weapons (aa quad gun killing my heavy 90 mil aa gun on max range, which was unable to hit anything, both in normal, or direct fire). 2nd mission 35 mil paks in "defensive positions". Well those "defensive positions" are soo "good" that when you get the camera down on the ground, you see that they are on the open height, like on a piedestal, just waiting to be ripped to pieces with the first shell. Aggain micro is needed to get them a little bit back. However in a (bad )tradition of previous similar games like "Soldiers HOWW" you dont have even a couple of seconds to look at yout troops, or positions, before the enemy starts rushing, pause, pause, pause, pause ![]() Also why are soldiers given only a few rounds for a rifle or smg while the rest is in those damn crates.? Pause, pause, pause, for every god damn soldier if you dont want them to run out of ammo in the mid of a fight. Also my 88s cant hit anything(same for tanks) on any longer range if i don go direct controll, even then, its frustrating. On the other side those gyroscope stabilised british Crusaders and Matildas score every hit on my flak no matter how much you put them on the revers slope to be in a "hull down position" (i know its a term for tanks but i think you get the point). Also tanks can see infantry in high bushes ![]() This game is not ment to be played with whole armies under comand at least not with ai and accuracy of units now. Last edited by Alter Hase; 05-17-2009 at 02:44 PM. |
#3
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I've played CoH for quite some time and I love it. I'm just starting to get into MoW now but wow I thought CoH had a huge learning curve but it's nothing compared to this. I know it will get easier with time but there's just too much micro needed in MoW. Example: I have 20 men and one picks up some nades, later I need to throw a nade at the enemy in a house but it takes me 5 minutes of searching through each man to find out which one has them.
I just find that I haven't got time to think about tactics and enjoy the game because of the intense micro needed to look after 30+ units, so after about 20 minutes I give up and go back to my comfortable CoH. |
#4
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You do know that all you has to do, is to click on the "throw handgrenade" icon and the guy with the handgrenade, will automatically pull out the grenade and throw it where you want it to be thrown?
~Zeke. |
#5
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Well I do now, thanx. But what happens if you have 5 guys out of 20 with grenades and you do that? Will all 5 guys throw a grenade?
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#6
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![]() Quote:
~Zeke. |
#7
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At least we can play coh online
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