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Old 05-12-2009, 11:06 AM
KingDaniel KingDaniel is offline
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Join Date: May 2009
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Quote:
Originally Posted by Gniarf View Post
Hmmm... It might be a bit late but I found the exact cause of the problem:
-Necrovision requires Pixel shaders 3.0 (cf: game case+readme.txt)
-According to intel specs the GMA 3100 can only handle Shader model 2.0 (= Pixel shader 2.0 + Vertex shader 2.0)

Yup, That's Correct.

But Even if suppose the *Integrated* chipset supported the Pixel Shader 3.0 , it won't be able to run the game smoothly. We might get a lag in-game as well as choppy performance. The error can also come because the Intel Chipset doesn't support Hardware Transform & Lighting. This can also cause the DirectX error encountered. And I presume NecroVision supports HW T & L ?

He can try downloading a program called 3D-Analyze and use software emulation for HW T & L.

http://www.3dfxzone.it/dir/tools/3d%5Fanalyze/download/

Open the program and select the NecroVision.exe file from the game's installed location and Check/Tick the box named Force SW TnL Caps and click on the RUN button. This should hopefully solve the problem, but I'm NOT fully sure. Lot of other options can be selected in 3D-Analyze.

Integrated Chipsets are actually NOT meant for playing Graphic Intensive titles and other titles which have a lot of Shader and Texture processing, but can be used to play small PC titles as well as OLD games.

Nonetheless, he can buy any good GPU supporting Shader Model 3.0. And by the way the Intel GMA X3100 Chipset supports Shader Model 4.0. But I think SuperR is having the 3100 chipset instead of the X3100 one, as been reflected from the error he is getting.

Cheers,
Daniel.
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