Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Tips and Hints

Tips and Hints Different solutions, tips and hints.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-09-2009, 02:46 PM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

The ghosts are both a boon and a curse. I personally don't like them... They like steal way too many souls for my liking and tend to go out of control
__________________
Reply With Quote
  #2  
Old 05-09-2009, 04:46 PM
Calinda Calinda is offline
Approved Member
 
Join Date: Oct 2008
Posts: 116
Default

I remember using haste on thorns and may be battle cry or smth, it was long ago ....
Reply With Quote
  #3  
Old 05-10-2009, 01:59 AM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

anyway the fable about using less troops before going into battle to get more xp isn't working

i have tested this in impossible mode with mage

first i used like

10 horseman 15 inqi 10 royal snakes 3 alchemist

and after i only used 3 horseman

in both cases i won and in both cases i got 25xp



to kill the turtle is very easy without any losses

use fire dragonfly

let it use haste(get the scroll or spell last hero)

get 4 ranged units

make the firefly stand in front of turtle with defense
cast last hero on it
let i die and keep casting last hero(the turtle will always attack the firefly and your ranged units should take this one real easy without any losses:>

(USE inqi's to ressurect the fireflies)

Reply With Quote
  #4  
Old 05-10-2009, 02:33 AM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

Horsemen + Healing + Lvl 1 Order magic + lvl 1 concentration + 4 ranged units is also a clean sweep at the turtle
__________________
Reply With Quote
  #5  
Old 05-10-2009, 11:44 AM
Vilk Vilk is offline
Approved Member
 
Join Date: Apr 2009
Posts: 376
Default

Quote:
Originally Posted by DGDobrev View Post
Horsemen + Healing + Lvl 1 Order magic + lvl 1 concentration + 4 ranged units is also a clean sweep at the turtle
With my mage Leadership 1000, impossible setting, that doesn't work, two problems, you need cast the spell each rounds and it heals most often a bit less damages than the turtle does each round.

This method will work only if you kill the turtle quite fast ie if you have powerful range stacks.
Reply With Quote
  #6  
Old 05-10-2009, 08:04 AM
Zuvio Zuvio is offline
Approved Member
 
Join Date: Apr 2009
Posts: 32
Default

Quote:
Originally Posted by Razorflame View Post
anyway the fable about using less troops before going into battle to get more xp isn't working

i have tested this in impossible mode with mage

first i used like

10 horseman 15 inqi 10 royal snakes 3 alchemist

and after i only used 3 horseman

in both cases i won and in both cases i got 25xp

What was the difficulty of the mob at both times? If both times it was very weak, then indeed it makes no difference. It is not about the number of troops you have, it is about the difficulty of the opponent. I can assure you that I get more xp for a weak opponent than a very weak opponent. If dropping some of my troops makes a very weak opponent go to weak, I get more xp from killing the same mob. If it stays very weak, than there is no change in xp reward.
Reply With Quote
  #7  
Old 05-10-2009, 07:29 PM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

Quote:
Originally Posted by Zuvio View Post
What was the difficulty of the mob at both times? If both times it was very weak, then indeed it makes no difference. It is not about the number of troops you have, it is about the difficulty of the opponent. I can assure you that I get more xp for a weak opponent than a very weak opponent. If dropping some of my troops makes a very weak opponent go to weak, I get more xp from killing the same mob. If it stays very weak, than there is no change in xp reward.
he went from very weak to slighty stronger i believe
Reply With Quote
  #8  
Old 05-10-2009, 08:10 PM
Vilk Vilk is offline
Approved Member
 
Join Date: Apr 2009
Posts: 376
Default

Quote:
Originally Posted by Razorflame View Post
he went from very weak to slighty stronger i believe
And you quote no xp difference? I should check it but my current mage seems confirm the "legend" I have huge money problem since the beginning and for example currently use a Horsemen stack of 1 instead of 4, Archer of 2 instead of 15, and since beginning I have problem to fill stack (despite only 3 dead, 3 Archers) because of money (or for horsemen because that bores me to go lure again at the knight camp). And this mage seems levelup faster, well "seems" is the point.
Reply With Quote
  #9  
Old 05-10-2009, 08:25 PM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

try again i posted already another xp thread about it

and vilk i kept my mage level low as possible

i can be level 7 i think before day 2 :>

but by doing in this way i have way more leadership +500 for killing turtle so in day 3 i should be able to steamroll darion ^^
Reply With Quote
  #10  
Old 05-10-2009, 10:34 PM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

Quote:
Originally Posted by Vilk View Post
And you quote no xp difference? I should check it but my current mage seems confirm the "legend" I have huge money problem since the beginning and for example currently use a Horsemen stack of 1 instead of 4, Archer of 2 instead of 15, and since beginning I have problem to fill stack (despite only 3 dead, 3 Archers) because of money (or for horsemen because that bores me to go lure again at the knight camp). And this mage seems levelup faster, well "seems" is the point.
Monetary problems in the beginning are easily alleviated if you scour a few areas for cash that can be easily stolen If you play on impossible, the mage levels up just like everyone else, or so the XP chart says. So you should be the same level - 10-11 when you get to the freedom islands. I just did it at lvl 10, which is the best achievement I have so far. I should have done better though... I got greedy seeing that +1 attack at lvl 2 and didn't take the leadership upgrade, which was a serious mistake as I see now. That paladin would've been even better now. I may try restarting at the starting save I guess...
__________________

Last edited by DGDobrev; 05-10-2009 at 10:43 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:09 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.