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| Tips and Hints Different solutions, tips and hints. |
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#1
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Still look at Calinda save make it more impressive, I regret the mage guy didn't provide some... now there's still a challenge, if 6 days isn't possible then it's without the treaty, sacrifice and gift. |
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#2
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The ghosts are both a boon and a curse. I personally don't like them... They like steal way too many souls for my liking and tend to go out of control
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#3
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I remember using haste on thorns and may be battle cry or smth, it was long ago ....
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#4
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anyway the fable about using less troops before going into battle to get more xp isn't working
i have tested this in impossible mode with mage first i used like 10 horseman 15 inqi 10 royal snakes 3 alchemist and after i only used 3 horseman in both cases i won and in both cases i got 25xp to kill the turtle is very easy without any losses use fire dragonfly let it use haste(get the scroll or spell last hero) get 4 ranged units make the firefly stand in front of turtle with defense cast last hero on it let i die and keep casting last hero(the turtle will always attack the firefly and your ranged units should take this one real easy without any losses:> (USE inqi's to ressurect the fireflies) |
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#5
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Horsemen + Healing + Lvl 1 Order magic + lvl 1 concentration + 4 ranged units is also a clean sweep at the turtle
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#6
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This method will work only if you kill the turtle quite fast ie if you have powerful range stacks. |
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#7
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#8
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#9
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And you quote no xp difference? I should check it but my current mage seems confirm the "legend" I have huge money problem since the beginning and for example currently use a Horsemen stack of 1 instead of 4, Archer of 2 instead of 15, and since beginning I have problem to fill stack (despite only 3 dead, 3 Archers) because of money (or for horsemen because that bores me to go lure again at the knight camp). And this mage seems levelup faster, well "seems" is the point.
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#10
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No need of haste and no need of inquisitor for it. You need:
Then during first two rounds the fast unit go close the turtle, you let it finish act during the second round and then cast Last Hero on it, the turtle will attack it and it will last two rounds. And every two turns, the unitt close to turtle defend then you cast Last Hero on it. With a poor mage level 5, 1000 Leadership, 2 Attack, 1 Lake Dragonfly, 4 long range stacks not optimized for their power attack but at their max (Inquisitor, Priest, Archmage, Thorn Hunter), I started at mana 45 and ends at mana 23 and did only few critical. But the beauty of this method is if you know both spell Last Hero and Magic Spring, both at level 1. Then both can last 2 rounds and you can cast them alternatively and then don't even need have learned mana regeneration. |
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