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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 05-04-2009, 09:07 PM
agrael agrael is offline
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Originally Posted by Vilk View Post
This list is a bit limited, I'm feeling it's the best magic system I ever seen in term of balance, meaning that ton of spells are great to use in some cases.

When playing a mage a priority could be the Alchemy skill, when it is at the top it half the cost of crystal that's huge in comparison with other hero classes. I definitely second the care to have about crystal use, but with Alchemy on max asap I'd suggest more: Learn all spell at level 1. Don't learn all spells at level 2 but only good selected choice. Learn only few spells at level 3.

My own list of spells that are my favorite candidates for level 3:
  • Resurrection (target units level 4)
  • Demon Slayer (mass) keep for later game
  • Hypnosis (target units level 4 and bigger pack)
  • Magic Spring (for the best efficiency for this handy spell)
  • Haste (mass) if you plan use some slow army
  • Magic Shackles (mass)
  • Precision (mass)
  • Bless (mass) worth more for some troops to have an idea of the gain don't compare the min and max but average and max.
  • Weakness (mass)
  • Gift (target units level 5)
  • Battle Cry (mass)
  • Blind/Sheep/Pygmy (target units level 4) all 3 are quite close and get one or two is handy. Sheep costs much more mana but disable the troop and make it easy to attack, Pygmy cost less mana and can allow kills much more, Blind cost less mana than Sheep but don't change unit type.
  • Lightning (the point of this attack spell is that some items increase its power unlike other attack spells and if I'm not wrong unlike fire/poison/cold no units has a special protection against it. The negative point is that at level 3 you can't always use it without to hit your own units so you need at least one other attack spell to the max)
Clearly all are optional and many other worth to be increased to level 3, as already mentioned you need restrain your choice. those I listed are only my favorite candidate to be perhaps increased at level 3 with a mage with at least int 15 (to have spells duration increased by 1).

About the mage hero mana level, 80 for impossible? Then I wonder how low at normal. For a mage the Higher Magic skill is an incredible skill but it requires ton of mana and then a good option seems to pick mana very often during mage level up.
I'm not sure is this is right place for this question but anyway.... can someone give me a whole list of magic in game /and maybe location of scrolls/
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  #2  
Old 05-04-2009, 09:20 PM
Stepsongrapes Stepsongrapes is offline
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Quote:
Originally Posted by agrael View Post
I'm not sure is this is right place for this question but anyway.... can someone give me a whole list of magic in game /and maybe location of scrolls/
A ton of KB:L info is available here: http://www.gamebanshee.com/kingsboun...pellschaos.php

Follow all the menus on the left-hand side.
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Old 05-04-2009, 09:23 PM
agrael agrael is offline
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many thanks
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Old 05-04-2009, 10:50 PM
Elwin Elwin is offline
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Location of almost every spell is random and actualy can never appear in one game.Only sure spell i know is geyser for the Titan's tear quest
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Old 05-05-2009, 09:47 AM
Razorflame Razorflame is offline
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there is alot of spells in chest on the adventure map and in battle locations
so be sure to grab as many chest as possible
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