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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 04-22-2009, 06:37 AM
BB Shockwave BB Shockwave is offline
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Originally Posted by Shd View Post
to compleate game wo looses (working on mage now and it is HARD)


Anyway, my first impression is very good. AP is more difficult for sure. Especially mage. Anyway i think until english version there will be many balance changes (as i know at 1st patch developers will increase DD spell power (10% for every 7 int to 15%)).
Thanks!

I agree, the game seems a bit unbalanced - I restarted with a Warrior, and the Dragon's Battle Rage is so powerfull, I killed both pirate heroes and the T-Rex hero in one round... It's too powerfull. I guess by september these will be tweaked, like KB was by the time of the English release. (come to think of it, I think KB was released earlier in Hungary then in English language so I might be able to give you some more info later on).

I also noticed some more stuff:

-Guardsmen now have Smashing Blow and they also seem to have a % chance to Evade attacks, or they evade critical hits like Vampires do.

-I found a lot of items that give insane resistances, for example some DragonScale boots that give 15% physical and a chainmail that gives +5% to all resistances.

-The second ability of the Lizardwomen is that it activates the round-attack of a selected Lizardman unit (be carefull, it damages your nearby units too). Also, the round-attack can leave enemies bleeding like Werewolf Elf blades.

-Lizardmen are awesome! The +50% chance to act again after killing a stack can kick in quite often, there was a battle where I got to attack with them 4 times in one round!

-Small change but something I really wanted in KB too - items and locations (mana wells, etc...) are marked with a little star on your map, so you won't be missing anything out by accident.

-There is a new spell (distortion magic) that I think does damage to Undead only - could not try it as I met no undead units on the map.

-Correction to Brontors - They indeed attack 3 spaces like Cerberi (too bad you cannot really use this to much effect unless you haste them or make them charge a cluster of enemies and wait for retailiations). Also, "spikes" deal damage every time the Brontor is attacked and does not retaliate - even after an enemy has hit the Brontor in retaliation! This works in both burrowed and unburrowed forms. (Also, just how long the tail of that thing is? It can reach enemies on the other side of the screen... )

Last edited by BB Shockwave; 04-22-2009 at 08:32 AM.
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  #2  
Old 04-22-2009, 09:50 AM
Elwin Elwin is offline
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They have alreasy released patch balancing dragon, no patch feature of AP is failure now :p
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  #3  
Old 04-22-2009, 10:56 AM
Shd Shd is offline
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Originally Posted by Elwin View Post
They have alreasy released patch balancing dragon, no patch feature of AP is failure now :p
For such game "no patch feature" is impossible goal, AFAIK

That patch they released (17.04 russian patch notes) changed many other things too...

Most important changes (in my opinion) except bug fixes:

Dragon level cap moved to lvl 60. Decreased exp gaining for some dragon skills.
High magic gives 2/4/6 casts (instead of 1/2/3) with 1st cast mana consuming 10/15/20 (instead of 7/14/20).
+15% damage for every 7 int (instead of 10%)
for "magic shackles" spell mage/paladin get 2.0/1.4 multiplier when calculating enemy unit max leadership (there is leadership limit for this spell now).
Burning/poison is calculated depending on attacker/defender leadership.
Corrected evade skill in a way that unit cannot evade 2 attacks in row. (this was annoying when at 20% possibility there was like 5 evades in a row)

Quote:
-Lizardmen are awesome! The +50% chance to act again after killing a stack can kick in quite often, there was a battle where I got to attack with them 4 times in one round!

Yesterday, when i played, most funny thing was when my summoned and enemy demons (each have 50% possibility to get another action point after being attacked even when their move is done) started to hit each other... It was like 5 hits for each in one turn

Last edited by Shd; 04-22-2009 at 10:58 AM.
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Old 04-22-2009, 02:48 PM
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Ryastar Ryastar is offline
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Originally Posted by BB Shockwave View Post
-Guardsmen now have Smashing Blow and they also seem to have a % chance to Evade attacks, or they evade critical hits like Vampires do.
THAT EXPLAINS IT! One battle I was fighting had a stack of Guardsmen as the last enemy stack, and the stupid thing evaded six attacks in a row stretching across two rounds of combat. I eventually just gave up and killed them with a spell. That % chance must have kicked in (along with terrible luck on my part).
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Old 04-23-2009, 10:17 AM
BB Shockwave BB Shockwave is offline
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I must say, as much as I like Lizardmen, the 50% chance to act again is sometimes too powerfull. Once I got to act FIVE times in a row in the first round with them, basically killing all the enemies with one stack of 50 Lizardmen...

Quote:
High magic gives 2/4/6 casts (instead of 1/2/3) with 1st cast mana consuming 10/15/20 (instead of 7/14/20).
Let me get this straight... so if you cast 2 spells in a round, the second will cost 10/15/20 more mana? Was it not so that Higher Magic will only work with low-level spells, IE that cost little mana as it is?

-Also, something I noticed - Good Morale now has a Heroes of Might&Magic like effect too! It shows just like in those games, a golden eagle-like animation appearing randomly over one of your troops at the beginning of each turn. Basically, the initiative and speed of that troop is increased for the duration of that turn. I wonder if bad morale has a similar but negative effect?

Last edited by BB Shockwave; 04-23-2009 at 10:21 AM.
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Old 04-23-2009, 12:00 PM
Elwin Elwin is offline
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NO you read wrong.Just higher magic works for spells which cost 10/15/20 mana
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Old 04-23-2009, 02:45 PM
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Ryastar Ryastar is offline
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Quote:
Originally Posted by BB Shockwave View Post
-Also, something I noticed - Good Morale now has a Heroes of Might&Magic like effect too! It shows just like in those games, a golden eagle-like animation appearing randomly over one of your troops at the beginning of each turn. Basically, the initiative and speed of that troop is increased for the duration of that turn. I wonder if bad morale has a similar but negative effect?
No, that`s not the effect of morale. It`s actually one of the skills in the mind tree, the one that looks like two feet, it`s about halfway down the right side of the tree, directly above diplomacy. It took me a while to figure it out, but what it does is it increases the init and speed of one of your troops at the beginning of each round by 0/1 at level 1, 1/1 at level 2, and 2/2 at level three.
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Old 04-23-2009, 02:54 PM
Shd Shd is offline
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Quote:
Originally Posted by BB Shockwave View Post
Let me get this straight... so if you cast 2 spells in a round, the second will cost 10/15/20 more mana? Was it not so that Higher Magic will only work with low-level spells, IE that cost little mana as it is?
That means:

You can cast second spell in round (no matter how much mana it will comsume) if 1st spell casted in round consumes less or equal than 10/15/20 mana (1st/2nd/3rd High magic level).

And you can cast 2 spells per round in 2/4/6 rounds per battle

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Old 06-25-2009, 04:28 PM
DGDobrev DGDobrev is offline
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Originally Posted by Ryastar View Post
THAT EXPLAINS IT! One battle I was fighting had a stack of Guardsmen as the last enemy stack, and the stupid thing evaded six attacks in a row stretching across two rounds of combat. I eventually just gave up and killed them with a spell. That % chance must have kicked in (along with terrible luck on my part).
In the new patches that was fixed. Now a unit that has the evade trait can only evade 50% of the time. This means that after it had evaded a blow, the next attack will hit with a 100% chance.
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