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IL-2 Sturmovik The famous combat flight simulator.

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Old 04-14-2009, 08:41 PM
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What I was thinking was a type of speech recognition software for some simple phrases in game, requiring the use of a mic...its everywhere now a days
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Old 04-15-2009, 02:55 PM
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Feathered_IV Feathered_IV is offline
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Quote:
Originally Posted by SlipBall View Post
What I was thinking was a type of speech recognition software for some simple phrases in game, requiring the use of a mic...its everywhere now a days
I was daydreaming about that a while back in this thread: http://forum.1cpublishing.eu/showthr...ht=superficial

Working Radar Control in Online Play:


You log on to an SoW server and join the game. A mission is already in progress. On the briefing map, you can see that there are plots all over the board.

You select RAF and choose a Spitfire flying out of Hornchurch. The server auto-generates you the callsign Baker, Blue Three.

Entering the game, you taxi out of your revetment and scramble immediately. Climbing hard, en-route for Dover you ask control for an intercept vector. You key in the commands for this (promising yourself you will get around to sorting out the voice activation system one day soon. Everybody says it's amazing).

You key in: Tab> 1> 3> 2. "Hello Control> This is Baker Blue three> Requesting vector."
Using voice samples similar to those in the old Il-2, the AI controller replies, "Hello Baker Blue three. Steer 160. Bandits inbound at angels zero. Range 40 miles. Over" The AI controller has appointed you a "channel" based on your location on the map. Not everybody hears the same control messages, thus avoiding clutter. A pair of Hurricanes nearby have heard this however, and change course to intercept too.

"Hello Baker Blue Three. This is control. Are you recieving me? Over."

Ah whoops! Unlike the Il-2 series, this controller actually requires a response to communications. If you do not respond to calls he will keep calling you, before finally giving you up as lost.
You key in: Tab> 1> 3> 6. "This is Baker Blue Three. Received and understood."

Minutes later, speeding across the fields of Kent, you key in a request for an update from control.
"Hello Baker Blue three. Steer 160. Contact faint. Bandits at angels zero. Range 20 miles. Over"
They are holding course then. Twenty miles would put them just north of New Romney...

Suddenly the AI control breaks in:
"Hello Baker Blue three. Bandits now heading two zero. Steer oh seven oh. Buster!"

You acknowledge and open the throttle wide, swinging onto the new heading. Your heart skips a beat as two Hurricanes flash across your nose.

"Hello Baker Blue three. This is control. You are right on top of them."
You dip your wing. Can't see a bloody thing. No, wait...there they are! Three fast moving shapes. Darting across the town of Ashford. Rooftop height. Me110's from Erpro-210, making a run for Biggin Hill. You key in the last call - a tallyho to Control. Saftey catches off. Gunsight on. As you half roll into the dive, the gunner of the rearmost 110 is already firing......
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Old 04-15-2009, 03:52 PM
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@feathered IV

quite nicely written but the 110´s should have been hidden from the radar by the ground reflections unless they were above, say... angels 3, or not?
Also detection should be impossible by radar once they passed the coast, one would have to rely on aircraft spotters.
And finally if you have managed to loose the 2 hurris in your hot pursuit of the 110´s those 3 experienced fighter pilots are quite a match for a (assumption) snotty nosed air force reserve pilot officer just 9 months out of college.
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Last edited by robtek; 04-15-2009 at 03:58 PM.
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Old 04-15-2009, 04:06 PM
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feathered IV
Your vision and presentation through exciting word decription is very enjoyable to read, I'm surprised that I missed the other thread. You paint a very possitive picture of a gaming experience that would transform time, and put us all in the middle of the great war, get tired of the dog fight thing, looking for more I quess. I can only hope that your ideas have been considered, and that SOW will incorperate such exciting game play. I wish that the developer would discuss such possibilities here, instead of the silence that we have
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Last edited by SlipBall; 04-15-2009 at 06:27 PM.
  #5  
Old 03-04-2010, 10:12 PM
mrburns mrburns is offline
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Default will a simcock be able to access gauge data from SOW

Will SOW allow access to gauge info during multiplayer mode for those of us with sim-cockpits so we can display the info on gauges outside of SOW?
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Old 03-05-2010, 09:51 AM
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Hi all, (I was put this message, i think, in the incorrect post.)
First to congratulate the team of SoW. BoB on the excellent work we are seeing Friday after Friday.

Ok...sorry for my English...I was use google translation...sry..

In Il2 1946, when we make a sudden maneuver is produced or can produce a "black out" is the only way in which forces reflected "G" excessive, but in reality the driver who performs these move suffers overload whole body and therefore everything it does cost more.
Il2 In this we can not apply such force that we apply to the joystick, it is ""impossible"", but if you use a peripheral where there might be applied G forces blocking their profiles or changing its structure, which is the TrackIR or Freetrack.
I think we can give a little more realistic if an excessive G-force impact on the functioning of the Track-IR / Freetrack or completely block it until the blood drop or raise the head of the feet.
Just an idea
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Old 03-07-2010, 04:32 PM
ECV56_Guevara ECV56_Guevara is offline
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Oleg and team: the online wars like Air War, Air domination war, our squad own online war Condor War, use the eventlog and the .mis to create troops movements, supply lines, etc..just to recreate a battle scenery. I wanna know if in Bob the .mis and the log will be in similar open editable format, and if tit will have more info than the actual one. I hope you understand my question, english is not my language. Thanks in advance.
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Old 03-08-2010, 03:46 PM
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Hi Oleg, I wonder if you have time to explain how the weather effects will work in SoW?

My main question about the weather is cloud layers. I have talked with various pilots from the WW2 era and many seem to recall two and sometimes three layers of cloud which they flew up through.

I wonder if it will be possible to have a low cloud layer with the pilot can fly up into, then break through it. Then the cloud layer would be beneath them, but above them would be another cloud layer to go through. Effectively once through the first cloud layer, their would be cloud below and cloud above, but both would be possible to fly through?

http://upload.wikimedia.org/wikipedi...ud_layers.jpeg

Would be very authentic and immersive. I wonder if you have time to discuss it?

Thanks, MP. Very eagerly awaiting this
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Old 03-08-2010, 04:32 PM
Ernst Ernst is offline
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Limited radio ranges or no radio transmitters (in some planes) negating comms between players would be a interesting feature. This ll encourage players to fly close and allows new tactical and strategies. Ex.: Destroy enemy radio stations.
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Old 07-18-2010, 04:20 AM
Fireskull Fireskull is offline
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Default Realistic Content suggestions - Good ones, too!

Hello,


I am the world's leading advocate of including birds in Storm of War. (Hey, there's some serious truth to this!)


Can you include insects such as flies? Remember: Flies are everywhere in real life, except Winter.

What about schools of dolphins, whales, and fish leaping in the ocean?

Leaves dropping from the trees once in a while, and also a few leaves blown by the wind, would definately be realistic. Will your team include this, too?
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