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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 04-14-2009, 04:20 PM
Elias_Maluco Elias_Maluco is offline
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So what about the editor? Any info on this?
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Old 04-14-2009, 05:09 PM
Elwin Elwin is offline
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<Contains much spoilers>


I have managed to use a little translation of fan manual and i am quite impressed. Sacrifice was nerfed quite much ( higher mana cost and lower efficiency). I was often dreaming about a spell converting a rage into mana and there it is ! Good Job.We have timeback spell now, altough timeback + sacrifice combo will loose its power by much.
Also i like the new idea about rewards( or however it will be called) like giving additional leadership after winning certain ammonut of battles without lossing any units. Can't wait for english or polish release
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Old 04-14-2009, 06:53 PM
guciomir guciomir is offline
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Quote:
Originally Posted by Elwin View Post
<Contains much spoilers>


I have managed to use a little translation of fan manual
how did you translate it?

Last edited by guciomir; 04-14-2009 at 06:58 PM.
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Old 04-14-2009, 07:00 PM
Elwin Elwin is offline
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Used online translators, i didnt translated it fully, just was copy/pasting sentences which i found that could be usefull. Much work but was worth it
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  #5  
Old 04-15-2009, 12:51 AM
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Zhuangzi Zhuangzi is offline
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I'm pretty sure there isn't a scenario editor in the Russian release. Is this in the works perhaps, or not?

I've been reading the fan manual in the same way as Elwin, and there's some cool stuff for sure. The medals are an excellent addition, as is the new bounty system.

I really think we're on to a winner here.
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  #6  
Old 04-15-2009, 06:44 AM
Mandea Mandea is offline
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I also looked through the manual and found manny interesting things, new artifacts, spells and creatures. I didn't try to really translate it, as I wanted to be surprised later on, once the english version is published.
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  #7  
Old 04-20-2009, 11:31 AM
Elwin Elwin is offline
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So my first impressions are very positive. Except for many changes for units we have some upgrades maybe not that important but still the game is better.

We have reserve slots now without having skill for it.In the battle summary we have also picture of hero who we defeated.
Much weaker enemies are not kamikaze now, further more they are running away from us and if we catch them up we have option for autoo-resoloving battle. It never caused any loses for me so we save much time.Great change.Also when unit is hitted displays damage done and number of units lots

New units are quite nice mostly i liked Paladin and T-rex. ( Royal griphin is just obvoius that its great)
Paladin skill ressurect himslef and all units standing next to him, its just awesome !!( not working on lvl 5 units tough). Also if we have nothing to do we can give action point to other unit.In battle he presents quite well also, very durable and damge is nice also.

T-rex is 2k leadership unit so very high but he got 1000hp and have very high damage and can heal when defeating enemy or from other corpses.Like i once fireballed some enemy units and fb hit him for 990dmg so he had only 10 hp left but he ate corpses in next move and gotinstantly back to 1000, also eating corpses by skil gives him acction points so he dont just waste turn.


Also i am quit impressed about dragon damage abilities. I feared that it will be like with od spirits that damages spells will be worthless but they definetly dont.Even first levels of this skill do quite much damage. Like a skill working like giant ability for 20 rage dealing 300-600 dmg at start.Another one hitting all units in areo of 19 cellls up to 2k damage att 1st level for 50 rage. With warrior special skill i was able to start every battle with 50 ragr and start with this skills. Most units dead , just finish those who surivived or... use awake the dragon spell if we have rage and hit them again xD

Last edited by Elwin; 04-20-2009 at 11:43 AM.
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  #8  
Old 04-20-2009, 11:47 AM
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Zhuangzi Zhuangzi is offline
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I've been doing some research on the Russian forums with Google Translate and I've discovered a few things:

Enemy ships now chase and attack like normal units.

There are six bosses in total and they are evenly distributed through the game.

Overall game is somewhat shorter. Maybe 30 hours of game time and 300 enemy stacks (depending on how thorough you are).

New areas need to be unlocked with special maps.

All of this sounds really promising.
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  #9  
Old 07-08-2009, 02:15 PM
master.jimmy master.jimmy is offline
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Quote:
Originally Posted by Elwin View Post
For example, the fighter has skills that directly give to attack, defense or a mix, instead of something vague like getting additional attack when killing a troop. Mages can now can cast 3 or 2 spells consecutively if they are 7 mana or less.
loooooool and the PALADIN?
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Old 07-09-2009, 02:14 AM
DGDobrev DGDobrev is offline
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The Paladin gets a skill that adds directly to the Atk/Def values of the units. He also gets the skill to directly reduce the atk/def of the enemy demons and undead (Holy anger).

In addition to that I must say I have sorely underestimated the Resurrection skill that the paladin gets. At lvl 3 it ressurrects 100% of any one fallen troop (they still count as losses though), usually the most important one (if you lose 3 archdemons, 1 Black Dragon and 150 archmages, it will ress the archmages).
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