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IL-2 Sturmovik The famous combat flight simulator.

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Old 04-11-2009, 08:17 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Skarphol View Post
Hi!

I was reading a piece on UAV (unmanned aerial vehicle) and UCAVs the other day, and started thinking: Would a company who developes UAVs and UCAVs be interrested in the AI that Oleg and similar developers are creating for games like SOW?
Is there any similarities?
I would suppose so; does anyone know?

Skarphol

(By the way; the russian airforce does not field UAV's, the russian army use Israel-built UAV's. Maybe Oleg has been delayed in development of SOW because he has been drafted by the russian airforce to program UAVs?? That last part is only speculative and not backed by any facts, rumors or post on obscure forums what so ever)


I might be getting your question wrong, so sorry if that's the case. But I think that all the UAV's use a camera and a guy sitting in a comand center with a joystick, gps, guages and the like.
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Old 04-11-2009, 09:48 PM
Skarphol Skarphol is offline
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OK, I'm thinking of UAV's that travel autonomiously 'on their own'. They are getting an assigned area to monitor and then they just go there and survey that area, regardless of weather etc. Not necessarily military activity, but monitoring of pollution etc.
I think there are planes that actually flies themselves.
But of course, there are a lot of UAV, like Predator etc. that are 'flown' by personell on the ground. Not by joystick, but they are given orders as to where to go, where to direct their cameras etc.

Skarphol

Last edited by Skarphol; 04-11-2009 at 10:07 PM.
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Old 04-11-2009, 11:07 PM
Letum Letum is offline
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Autonomous vehicles don't face the same challenges as AIs in games.

The main challenge for real autonomous vehicles is situational awareness.
In a game this isn't a problem as the program tells the AI what is a enemy/friend/plane/bush/ground/runway. Real world AIs struggle with this kind of thing a lot.

Flight routines are simple compared to these challenges.
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