![]() |
|
King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Wow! This is great! I love seeing innovation and improvement in games, and it looks like the developers are very aware of the flaws in KB and are being creative in improvements.
I like that they rebalanced units. The new Knight/Paladin plans are great to compensate for it's relative weakness in games now. I'm looking forward to the other unit balancing. The tweaking of the skills sounds great too, and it looks like they took to heart the fact that some skills weren't very useful. The improvement of the "Rage" skills to make them all useful is also great. I like that they changed mages to allow successive castings of lower mana spells. This allows probably greater spamming of weaker spells than currently possible, allowing greater tactical variety in that area, while not allowing ridiculous things like casting Hypnotize twice or something. Very creative. I think the developers showed great judgement with KB:TL, such as with the Talent/Rune system, the Magic Crystal/Spell system, Leadership, etc, and I'm glad they seem to using that judgement and creativity to improve the game rather than simply make a clone with different characters. |
#2
|
|||
|
|||
![]()
It's great that the game is more difficult. Even in Impossible KB was very easy if you were a veteran from Homm. I wanted all the fights to be challenging, looks like it's the case!
|
#3
|
|||
|
|||
![]()
Armored Princess will be much more challenging, it's really hard on impossible.
|
#4
|
|||
|
|||
![]()
So what about the editor? Any info on this?
|
#5
|
|||
|
|||
![]()
<Contains much spoilers>
I have managed to use a little translation of fan manual and i am quite impressed. Sacrifice was nerfed quite much ( higher mana cost and lower efficiency). I was often dreaming about a spell converting a rage into mana and there it is ! Good Job.We have timeback spell now, altough timeback + sacrifice combo will loose its power by much. Also i like the new idea about rewards( or however it will be called) like giving additional leadership after winning certain ammonut of battles without lossing any units. Can't wait for english or polish release ![]() |
#6
|
|||
|
|||
![]()
how did you translate it?
Last edited by guciomir; 04-14-2009 at 05:58 PM. |
#7
|
|||
|
|||
![]()
Used online translators, i didnt translated it fully, just was copy/pasting sentences which i found that could be usefull. Much work but was worth it
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|