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  #1  
Old 01-09-2023, 04:52 PM
NAST-idefix44 NAST-idefix44 is offline
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Join Date: Jul 2022
Posts: 5
Default The Artillery (URSS) Truck ZIS-5 25mm AA M1940 (URSS) is immortal

Run your 4.15.1m Client, creat a server, launch this mission:

[MAIN]
VERSION 4.15m
VERSION_NTRK 112
MAP Slovakia/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 1
playerNum 0
[SEASON]
Year 1944
Month 8
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[NStationary]
0_Static vehicles.artillery.Artillery$ZIS5_AA 1 110200.00 52900.00 360.00 0.0 0 1 1
[Buildings]
[BornPlace]
2 3000 117029 47435 1 1000 200 0 0 0 5000 50 1 0 0 0 1 3.8 0 0 0 0 0
[BornPlace0]
Bf-109G-6_Late
[BornPlaceCountries0]
de
[Bridge]
[House]


You airstart above Zolna airbase (L5). The truck is in the middle of TriDuby airbase (L6-1).
Distance is less than 10 km. Head 315°. Slovakia map.

I don't know since when it's indestructible. It worked fine with the 4.13.4m. I never play with the 4.14m and 4.14.1m (DS incompatible with HyperLobby). Bugged with 4.15m too.

I don't try other artillery objects.
This one works fine:

0_Static vehicles.artillery.Artillery$MaximeGAZ 1 110200.00 52900.00 360.00 0.0 0 1 1

Thanks for your loyalty to IL-2.
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  #2  
Old 06-01-2023, 08:30 PM
Fhechene Fhechene is offline
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Join Date: Dec 2016
Posts: 70
Default

This one is super old but, objects 169 and 170 won’t show when Forest=3 in the config file
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  #3  
Old 06-06-2023, 09:07 AM
JacksonsGhost JacksonsGhost is offline
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Join Date: Oct 2015
Location: Australia
Posts: 189
Default

Quote:
Originally Posted by Fhechene View Post
This one is super old but, objects 169 and 170 won’t show when Forest=3 in the config file
Hi Fhechene!

Yes this bug is "super old", but it is also super annoying!

I'm no expert, but I think the trick to solving this bug might be analysing the code for the Full Mission Builder against the code for the Dev's Map Builder, and looking for differences in how they handle those specific objects. Those objects show up beautifully in the maps themselves when using Forest=3, but not in missions when the objects are added in the FMB.

I'm guessing the team probably don't have the source code for these things, or they probably would have done it already. The worst thing about this bug is that placing these objects using the FMB results in them being present in the mission as a destructive obstacle to the player aircraft, but they're just invisible! And that's a very explosive combination!

And given that these objects are the only way for the player to create tree lines for temperate missions, that's bad!
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  #4  
Old 06-08-2023, 05:21 PM
Fhechene Fhechene is offline
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Join Date: Dec 2016
Posts: 70
Default

Quote:
Originally Posted by JacksonsGhost View Post
Hi Fhechene!

Yes this bug is "super old", but it is also super annoying!

I'm no expert, but I think the trick to solving this bug might be analysing the code for the Full Mission Builder against the code for the Dev's Map Builder, and looking for differences in how they handle those specific objects. Those objects show up beautifully in the maps themselves when using Forest=3, but not in missions when the objects are added in the FMB.

I'm guessing the team probably don't have the source code for these things, or they probably would have done it already. The worst thing about this bug is that placing these objects using the FMB results in them being present in the mission as a destructive obstacle to the player aircraft, but they're just invisible! And that's a very explosive combination!

And given that these objects are the only way for the player to create tree lines for temperate missions, that's bad!

I always tought it had to do with a lack of a High Quality model for Forest=3 of those objects. If that's the case and the team is short on energy, I could even accept them using the same model for Forest=2
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