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| Mods King's Bounty: Crossworlds Mods |
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#1
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Something in Wizards and Archmages code, creature info or whatever leads to erratic and buggy AI behaviour:
Kamikaze doesn't kick in, some units lose their turn, etc. It's a pity. That spread lightning looks awesome (although its damage overall is very poor) |
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#2
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Kamikaze is a pretty glitchy spell, the script wasn't changed from original for the reason "at least sometimes it works properly". |
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#3
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Yeah. Sometimes triggers almost right away and others at the correct time (when it's suppose to do, that is, the next round) |
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#4
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Even with the help of your save, I didn't understand what the problem with Archmages was. Everything works correctly for me - they strike with lightning, the enemy is shocked, but everything also goes forward and behaves correctly.
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#5
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Currently I have only tested the Wizards in Whitehill and Monteville initial undead village where you arrive through sailing. |
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#6
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#7
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I have repeated the fight where I found the bug ten or more times. It appears to happen randomly, not always. Annoying and difficult to track. It can appear following these steps: 1. Casting kamikaze on the common bears. 2. Use "waiting", with the bone dragons. = Kamizake doesn't trigger and the bone dragons turn is skipped. |
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