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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 03-29-2022, 05:36 PM
Molder Molder is offline
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Originally Posted by fc_bayern View Post
Don't be so sure! Travel west from Moscow in the so-called liberal world and you will be pleasantly surprised, or unpleasantly. Zombies are everywhere.

Trust me 30% resistance difference is a big deal. And it's not about just snakes, I gave you an example. I mixed all ordinary units: snakes, spiders, bears, fireflies and so on. I like variety in my strategy using a lot of different kind of units. In the previous mod that I was playing I usually added 2 extra reserve slots.

Winrar and folders has a good searching machine and every change apply for the moment. I would help you but my english is not perfect and will make some mistakes.
I appreciated your reference. However, you're right, there really are a lot of zombies here, apparently, at least half.

I'll be more precise. Specifically in my mod, in my experience of all walkthroughs and balance, snakes are an unimportant unit. So specifically for them, 30% of the role does not play.

Searching by dates certainly makes the job easier. But the problem is that you also need to find in the files themselves, for example, the exact line that I changed/added/modified compared to the last version. Since everything is done in a regular notepad, this search cannot be optimized.
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  #2  
Old 03-31-2022, 02:42 PM
fc_bayern fc_bayern is offline
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Dude, your mod is one of the best I have played. Every single battle is epic. But progressing with the levels the goal to end with no or few casualty became more and more difficult. You mod needs more healers desperately. At least one good healer per rаce. Demon healer - Ocultess is a crap and it's impossible to keep her alive. Her ability should ressurect, not only cure. Undead healer - Necromancer. Remove Shackles ability from him(you have this ability in your spellbook and don't need on him) and replace it with Animate Dead ability. Besides Skeletons and Zombies are very fragile and need to revive them constantly. Orc healer - Shaman is good. He has Dance Axes and Protective Totem which are enough but should be used by players more than once per battle.
Finally I should ask some assistance how to complete the quest ''Motley Army''. I gave the trader 2 runes per kind and buy an army from him but the quest doesn't end. What does he means to hire ''small mercenary troops''? I buy several times what I need from him.
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  #3  
Old 03-31-2022, 02:52 PM
Molder Molder is offline
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Originally Posted by fc_bayern View Post
Dude, your mod is one of the best I have played. Every single battle is epic. But progressing with the levels the goal to end with no or few casualty became more and more difficult. You mod needs more healers desperately. At least one good healer per rаce. Demon healer - Ocultess is a crap and it's impossible to keep her alive. Her ability should ressurect, not only cure. Undead healer - Necromancer. Remove Shackles ability from him(you have this ability in your spellbook and don't need on him) and replace it with Animate Dead ability. Besides Skeletons and Zombies are very fragile and need to revive them constantly. Orc healer - Shaman is good. He has Dance Axes and Protective Totem which are enough but should be used by players more than once per battle.
Finally I should ask some assistance how to complete the quest ''Motley Army''. I gave the trader 2 runes per kind and buy an army from him but the quest doesn't end. What does he means to hire ''small mercenary troops''? I buy several times what I need from him.
Thank you for your feedback. In general, about half of the game will definitely be epic in battles, and then only enemy heroes will pose a threat.

This mod is difficult to pass at all, not to mention heavy losses in many battles. Usually, you can easily earn a Great Strategist's medal at about the thirtieth level.

I would not like to add resurrectionists to each race, here resurrection is a way to reduce losses only sometimes, but not to avoid them completely. To give such opportunities to creatures is to ruin the economy in many ways, because it will be a free replenishment of troops, in fact. This is not exactly what I'm aiming for in development. However, don't worry - there are much more ways to resurrect and replenish troops here than in the original - but later.

As for the quest with a set of mercenaries: to finish it completely, you need to pay 2, 4, 6, 8 and 10 Runes of each type, that is, 5 times. This is a very expensive quest, although some try to complete it as early as possible because of the great reward in Leadership and the availability of troops of any race.

Last edited by Molder; 03-31-2022 at 02:57 PM.
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  #4  
Old 05-28-2022, 11:25 AM
Space Knight Space Knight is offline
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Default Crash

I get crashes whenever interacting with any enemy army or the portal towards Dragandor in the catacombs at the beginning of the game. Why does this happen?
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  #5  
Old 05-28-2022, 12:34 PM
Molder Molder is offline
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Originally Posted by Space Knight View Post
I get crashes whenever interacting with any enemy army or the portal towards Dragandor in the catacombs at the beginning of the game. Why does this happen?
Do you have a game log? It seems your mod wasn't installed in a proper way. Crashes usually take place when game is missing some files to operate with.
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  #6  
Old 05-29-2022, 01:06 PM
Space Knight Space Knight is offline
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Originally Posted by Molder View Post
Do you have a game log? It seems your mod wasn't installed in a proper way. Crashes usually take place when game is missing some files to operate with.
I think this is it, found in Dark Side's subfolder in My Games: https://www.mediafire.com/file/vbdkw...Crash.rar/file
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  #7  
Old 05-29-2022, 04:15 PM
Molder Molder is offline
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Originally Posted by Space Knight View Post
I think this is it, found in Dark Side's subfolder in My Games: https://www.mediafire.com/file/vbdkw...Crash.rar/file
No, it's not the right thing. But you're very close! I need a file "game.txt" or "game.log" from the same folder.
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